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https://github.com/swaywm/sway.git
synced 2024-11-10 12:33:50 +01:00
Clean up fallthrough issues
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parent
8208e2505a
commit
03af90d302
@ -452,6 +452,7 @@ static bool handle_view_created(wlc_handle handle) {
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wlc_view_focus(handle);
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wlc_view_bring_to_front(handle);
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newview = new_floating_view(handle);
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/* fallthrough */
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case WLC_BIT_POPUP:
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wlc_view_bring_to_front(handle);
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break;
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@ -934,15 +935,15 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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struct sway_binding *binding = mode->bindings->items[i];
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if ((modifiers->mods ^ binding->modifiers) == 0) {
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switch (state) {
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case WLC_BUTTON_STATE_PRESSED: {
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if (!binding->release && handle_bindsym(binding, button, 0)) {
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return EVENT_HANDLED;
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}
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case WLC_BUTTON_STATE_PRESSED:
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if (!binding->release && handle_bindsym(binding, button, 0)) {
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return EVENT_HANDLED;
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}
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break;
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case WLC_BUTTON_STATE_RELEASED:
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if (binding->release && handle_bindsym(binding, button, 0)) {
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return EVENT_HANDLED;
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}
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case WLC_BUTTON_STATE_RELEASED:
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if (binding->release && handle_bindsym(binding, button, 0)) {
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return EVENT_HANDLED;
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}
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break;
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}
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}
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108
swaylock/main.c
108
swaylock/main.c
@ -152,10 +152,11 @@ bool verify_password() {
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void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t code, uint32_t codepoint) {
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int redraw_screen = 0;
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char *password_realloc;
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int i;
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if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
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switch (sym) {
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case XKB_KEY_KP_Enter: // fallthrough
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case XKB_KEY_KP_Enter:
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case XKB_KEY_Return:
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render_data.auth_state = AUTH_STATE_VALIDATING;
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@ -166,6 +167,7 @@ void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t cod
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if (verify_password()) {
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exit(0);
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}
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render_data.auth_state = AUTH_STATE_INVALID;
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redraw_screen = 1;
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@ -174,73 +176,65 @@ void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t cod
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password[0] = '\0';
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break;
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case XKB_KEY_BackSpace:
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{
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int i = strlen(password);
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if (i > 0) {
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password[i - 1] = '\0';
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render_data.auth_state = AUTH_STATE_BACKSPACE;
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redraw_screen = 1;
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}
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break;
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i = strlen(password);
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if (i > 0) {
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password[i - 1] = '\0';
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render_data.auth_state = AUTH_STATE_BACKSPACE;
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redraw_screen = 1;
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}
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case XKB_KEY_Control_L: // fallthrough
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case XKB_KEY_Control_R: // fallthrough
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case XKB_KEY_Shift_L: // fallthrough
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case XKB_KEY_Shift_R: // fallthrough
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case XKB_KEY_Caps_Lock: // fallthrough
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case XKB_KEY_Shift_Lock: // fallthrough
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case XKB_KEY_Meta_L: // fallthrough
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case XKB_KEY_Meta_R: // fallthrough
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case XKB_KEY_Alt_L: // fallthrough
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case XKB_KEY_Alt_R: // fallthrough
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case XKB_KEY_Super_L: // fallthrough
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case XKB_KEY_Super_R: // fallthrough
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case XKB_KEY_Hyper_L: // fallthrough
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break;
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case XKB_KEY_Control_L:
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case XKB_KEY_Control_R:
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case XKB_KEY_Shift_L:
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case XKB_KEY_Shift_R:
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case XKB_KEY_Caps_Lock:
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case XKB_KEY_Shift_Lock:
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case XKB_KEY_Meta_L:
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case XKB_KEY_Meta_R:
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case XKB_KEY_Alt_L:
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case XKB_KEY_Alt_R:
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case XKB_KEY_Super_L:
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case XKB_KEY_Super_R:
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case XKB_KEY_Hyper_L:
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case XKB_KEY_Hyper_R:
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{
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// don't draw screen on modifier keys
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break; // don't draw screen on modifier keys
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case XKB_KEY_Escape:
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case XKB_KEY_u:
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case XKB_KEY_U:
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// clear password buffer on ctrl-u (or escape for i3lock compatibility)
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if (sym == XKB_KEY_Escape || xkb_state_mod_name_is_active(registry->input->xkb.state,
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XKB_MOD_NAME_CTRL, XKB_STATE_MODS_EFFECTIVE) > 0) {
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render_data.auth_state = AUTH_STATE_BACKSPACE;
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redraw_screen = 1;
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password_size = 1024;
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free(password);
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password = malloc(password_size);
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password[0] = '\0';
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break;
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}
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case XKB_KEY_Escape: // fallthrough
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case XKB_KEY_u: // fallthrough
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case XKB_KEY_U:
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{
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// clear password buffer on ctrl-u (or escape for i3lock compatibility)
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if (sym == XKB_KEY_Escape || xkb_state_mod_name_is_active(registry->input->xkb.state,
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XKB_MOD_NAME_CTRL, XKB_STATE_MODS_EFFECTIVE) > 0) {
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render_data.auth_state = AUTH_STATE_BACKSPACE;
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redraw_screen = 1;
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/* fallthrough */
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default:
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render_data.auth_state = AUTH_STATE_INPUT;
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redraw_screen = 1;
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i = strlen(password);
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if (i + 1 == password_size) {
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password_size += 1024;
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password_realloc = realloc(password, password_size);
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// reset password if realloc fails.
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if (password_realloc == NULL) {
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password_size = 1024;
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free(password);
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password = malloc(password_size);
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password[0] = '\0';
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break;
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} else {
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password = password_realloc;
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}
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}
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default:
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{
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render_data.auth_state = AUTH_STATE_INPUT;
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redraw_screen = 1;
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int i = strlen(password);
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if (i + 1 == password_size) {
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password_size += 1024;
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password_realloc = realloc(password, password_size);
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// reset password if realloc fails.
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if (password_realloc == NULL) {
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password_size = 1024;
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free(password);
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password = malloc(password_size);
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password[0] = '\0';
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break;
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} else {
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password = password_realloc;
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}
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}
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password[i] = (char)codepoint;
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password[i + 1] = '\0';
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break;
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}
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password[i] = (char)codepoint;
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password[i + 1] = '\0';
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break;
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}
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if (redraw_screen) {
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render(&render_data, config);
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