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render: Clear using wlr_output dimensions
Clear was done using sway_output's logical dimensions, instead of the wlr_output physical dimensions. This meant that when output scaling was applied, only a part of the screen would be cleared. Use the wlr_output dimensions instead. Regressed by: https://github.com/swaywm/sway/pull/7552
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@ -1027,7 +1027,7 @@ void output_render(struct render_context *ctx) {
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
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.box = { .width = output->width, .height = output->height },
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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.color = { .r = 1, .g = 1, .b = 0, .a = 1 },
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});
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}
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@ -1047,7 +1047,7 @@ void output_render(struct render_context *ctx) {
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}
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wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
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.box = { .width = output->width, .height = output->height },
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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.color = clear_color,
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.clip = &transformed_damage,
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});
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@ -1080,7 +1080,7 @@ void output_render(struct render_context *ctx) {
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if (fullscreen_con) {
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wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
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.box = { .width = output->width, .height = output->height },
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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.color = { .r = 0, .g = 0, .b = 0, .a = 1 },
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.clip = &transformed_damage,
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});
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@ -1108,7 +1108,7 @@ void output_render(struct render_context *ctx) {
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#endif
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} else {
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wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
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.box = { .width = output->width, .height = output->height },
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.box = { .width = wlr_output->width, .height = wlr_output->height },
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.color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 },
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.clip = &transformed_damage,
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});
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