mirror of
https://github.com/swaywm/sway.git
synced 2024-12-27 15:36:29 +01:00
render: Clear using wlr_output dimensions
Clear was done using sway_output's logical dimensions, instead of the wlr_output physical dimensions. This meant that when output scaling was applied, only a part of the screen would be cleared. Use the wlr_output dimensions instead. Regressed by: https://github.com/swaywm/sway/pull/7552
This commit is contained in:
parent
393c29fc59
commit
0a951517ae
1 changed files with 4 additions and 4 deletions
|
@ -1027,7 +1027,7 @@ void output_render(struct render_context *ctx) {
|
|||
|
||||
if (debug.damage == DAMAGE_HIGHLIGHT) {
|
||||
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
|
||||
.box = { .width = output->width, .height = output->height },
|
||||
.box = { .width = wlr_output->width, .height = wlr_output->height },
|
||||
.color = { .r = 1, .g = 1, .b = 0, .a = 1 },
|
||||
});
|
||||
}
|
||||
|
@ -1047,7 +1047,7 @@ void output_render(struct render_context *ctx) {
|
|||
}
|
||||
|
||||
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
|
||||
.box = { .width = output->width, .height = output->height },
|
||||
.box = { .width = wlr_output->width, .height = wlr_output->height },
|
||||
.color = clear_color,
|
||||
.clip = &transformed_damage,
|
||||
});
|
||||
|
@ -1080,7 +1080,7 @@ void output_render(struct render_context *ctx) {
|
|||
|
||||
if (fullscreen_con) {
|
||||
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
|
||||
.box = { .width = output->width, .height = output->height },
|
||||
.box = { .width = wlr_output->width, .height = wlr_output->height },
|
||||
.color = { .r = 0, .g = 0, .b = 0, .a = 1 },
|
||||
.clip = &transformed_damage,
|
||||
});
|
||||
|
@ -1108,7 +1108,7 @@ void output_render(struct render_context *ctx) {
|
|||
#endif
|
||||
} else {
|
||||
wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){
|
||||
.box = { .width = output->width, .height = output->height },
|
||||
.box = { .width = wlr_output->width, .height = wlr_output->height },
|
||||
.color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 },
|
||||
.clip = &transformed_damage,
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue