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https://github.com/swaywm/sway.git
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Merge d4a1ab7b86
into 4cfcb3643b
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commit
0af65cf767
@ -13,6 +13,10 @@ int wrap(int i, int max) {
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return ((i % max) + max) % max;
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return ((i % max) + max) % max;
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}
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}
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int max(int a, int b){
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return a > b ? a : b;
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}
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bool parse_color(const char *color, uint32_t *result) {
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bool parse_color(const char *color, uint32_t *result) {
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if (color[0] == '#') {
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if (color[0] == '#') {
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++color;
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++color;
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@ -34,6 +34,11 @@ int parse_movement_amount(int argc, char **argv,
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*/
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*/
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int wrap(int i, int max);
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int wrap(int i, int max);
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/**
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* Returns maximum of a and b
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*/
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int max(int a, int b);
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/**
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/**
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* Given a string that represents an RGB(A) color, result will be set to a
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* Given a string that represents an RGB(A) color, result will be set to a
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* uint32_t version of the color, as long as it is valid. If it is invalid,
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* uint32_t version of the color, as long as it is valid. If it is invalid,
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@ -17,6 +17,7 @@
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#include "sway/tree/workspace.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "list.h"
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#include "log.h"
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#include "log.h"
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#include "util.h"
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struct sway_transaction {
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struct sway_transaction {
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struct wl_event_source *timer;
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struct wl_event_source *timer;
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@ -424,13 +425,13 @@ static void arrange_container(struct sway_container *con,
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int border_bottom = con->current.border_bottom ? border_width : 0;
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int border_bottom = con->current.border_bottom ? border_width : 0;
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int border_left = con->current.border_left ? border_width : 0;
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int border_left = con->current.border_left ? border_width : 0;
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int border_right = con->current.border_right ? border_width : 0;
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int border_right = con->current.border_right ? border_width : 0;
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int vert_border_height = max(0, height- border_top - border_bottom);
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wlr_scene_rect_set_size(con->border.top, width, border_top);
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wlr_scene_rect_set_size(con->border.top, width, border_top);
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wlr_scene_rect_set_size(con->border.bottom, width, border_bottom);
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wlr_scene_rect_set_size(con->border.bottom, width, border_bottom);
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wlr_scene_rect_set_size(con->border.left,
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wlr_scene_rect_set_size(con->border.left,
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border_left, height - border_top - border_bottom);
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border_left, vert_border_height);
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wlr_scene_rect_set_size(con->border.right,
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wlr_scene_rect_set_size(con->border.right,
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border_right, height - border_top - border_bottom);
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border_right, vert_border_height);
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wlr_scene_node_set_position(&con->border.top->node, 0, 0);
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wlr_scene_node_set_position(&con->border.top->node, 0, 0);
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wlr_scene_node_set_position(&con->border.bottom->node,
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wlr_scene_node_set_position(&con->border.bottom->node,
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