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Stop floaters from snapping on move to new output
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@ -216,16 +216,18 @@ static void arrange_workspace(struct sway_container *workspace) {
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// Adjust any floating containers
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double diff_x = workspace->x - prev_x;
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double diff_y = workspace->y - prev_y;
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for (int i = 0; i < workspace->sway_workspace->floating->length; ++i) {
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struct sway_container *floater =
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workspace->sway_workspace->floating->items[i];
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container_floating_translate(floater, diff_x, diff_y);
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double center_x = floater->x + floater->width / 2;
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double center_y = floater->y + floater->height / 2;
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struct wlr_box workspace_box;
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container_get_box(workspace, &workspace_box);
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if (!wlr_box_contains_point(&workspace_box, center_x, center_y)) {
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container_floating_move_to_center(floater);
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if (diff_x != 0 || diff_y != 0) {
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for (int i = 0; i < workspace->sway_workspace->floating->length; ++i) {
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struct sway_container *floater =
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workspace->sway_workspace->floating->items[i];
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container_floating_translate(floater, diff_x, diff_y);
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double center_x = floater->x + floater->width / 2;
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double center_y = floater->y + floater->height / 2;
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struct wlr_box workspace_box;
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container_get_box(workspace, &workspace_box);
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if (!wlr_box_contains_point(&workspace_box, center_x, center_y)) {
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container_floating_move_to_center(floater);
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}
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}
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}
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