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input/tablet: focus appropriate node on tip down
This commit makes tablet input more usable when `focus_follows_mouse` is set to `no`. Previously, tapping down on surfaces that bound tablet input would not switch focus, whereas tapping on surfaces that didn't (and hence went through pointer emulation) did.
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@ -220,7 +220,14 @@ static void handle_tablet_tool_tip(struct sway_seat *seat,
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struct sway_container *cont = node && node->type == N_CONTAINER ?
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node->sway_container : NULL;
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if (cont) {
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if (wlr_surface_is_layer_surface(surface)) {
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// Handle tapping a layer surface
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struct wlr_layer_surface_v1 *layer =
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wlr_layer_surface_v1_from_wlr_surface(surface);
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if (layer->current.keyboard_interactive) {
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seat_set_focus_layer(seat, layer);
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}
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} else if (cont) {
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bool is_floating_or_child = container_is_floating_or_child(cont);
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bool is_fullscreen_or_child = container_is_fullscreen_or_child(cont);
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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@ -242,8 +249,23 @@ static void handle_tablet_tool_tip(struct sway_seat *seat,
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return;
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}
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// Handle tapping on a container surface
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seat_set_focus_container(seat, cont);
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seatop_begin_down(seat, node->sway_container, time_msec, sx, sy);
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}
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#if HAVE_XWAYLAND
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// Handle tapping on an xwayland unmanaged view
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else if (wlr_surface_is_xwayland_surface(surface)) {
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struct wlr_xwayland_surface *xsurface =
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wlr_xwayland_surface_from_wlr_surface(surface);
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if (xsurface->override_redirect &&
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wlr_xwayland_or_surface_wants_focus(xsurface)) {
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struct wlr_xwayland *xwayland = server.xwayland.wlr_xwayland;
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wlr_xwayland_set_seat(xwayland, seat->wlr_seat);
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seat_set_focus_surface(seat, xsurface->surface, false);
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}
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}
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#endif
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wlr_tablet_v2_tablet_tool_notify_down(tool->tablet_v2_tool);
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wlr_tablet_tool_v2_start_implicit_grab(tool->tablet_v2_tool);
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