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render_floating: skip fullscreen floaters
If a floater is fullscreen either on a workspace or globally, it should not be rendered on any output is is not fullscreened on. When rendering it on an output it should not be rendered on, there will be an extraneous border along the adjacent side of the output. This adds a check in render_floating to skip all fullscreened floaters
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@ -944,6 +944,9 @@ static void render_floating(struct sway_output *soutput,
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}
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}
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for (int k = 0; k < ws->current.floating->length; ++k) {
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for (int k = 0; k < ws->current.floating->length; ++k) {
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struct sway_container *floater = ws->current.floating->items[k];
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struct sway_container *floater = ws->current.floating->items[k];
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if (floater->fullscreen_mode != FULLSCREEN_NONE) {
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continue;
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}
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render_floating_container(soutput, damage, floater);
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render_floating_container(soutput, damage, floater);
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}
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}
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}
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}
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