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container: Add view_container_content_at
container_at checks if the position provided matches the currently focused container with view_container_at as a fast path. view_container_at checks using the main container geometry, which includes the titlebar and border area. If a tabbed container is focused, then positions over unfocused tabs are incorrectly reported as belonging to the focused container, breaking focus on click. Add view_container_content_at for use in the focused container fast path which only tests container content area, and fall back to full workspace scans for border and titlebar areas. Closes: https://github.com/swaywm/sway/issues/6074
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837605d68d
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1 changed files with 25 additions and 2 deletions
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@ -311,7 +311,30 @@ static struct sway_container *floating_container_at(double lx, double ly,
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return NULL;
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}
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struct sway_container *view_container_at(struct sway_node *parent,
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static struct sway_container *view_container_content_at(struct sway_node *parent,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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if (!sway_assert(node_is_view(parent), "Expected a view")) {
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return NULL;
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}
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struct sway_container *container = parent->sway_container;
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struct wlr_box box = {
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.x = container->pending.content_x,
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.y = container->pending.content_y,
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.width = container->pending.content_width,
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.height = container->pending.content_height,
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};
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if (wlr_box_contains_point(&box, lx, ly)) {
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surface_at_view(parent->sway_container, lx, ly, surface, sx, sy);
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return container;
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}
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return NULL;
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}
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static struct sway_container *view_container_at(struct sway_node *parent,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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if (!sway_assert(node_is_view(parent), "Expected a view")) {
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@ -395,7 +418,7 @@ struct sway_container *container_at(struct sway_workspace *workspace,
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}
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// Tiling (focused)
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if (focus && focus->view && !is_floating) {
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if ((c = view_container_at(&focus->node, lx, ly, surface, sx, sy))) {
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if ((c = view_container_content_at(&focus->node, lx, ly, surface, sx, sy))) {
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return c;
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}
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}
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