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Reset key buffer on reload
To preserve my sanity
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parent
1100335ea0
commit
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3 changed files with 11 additions and 0 deletions
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@ -44,6 +44,7 @@ extern struct pointer_state {
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void start_floating(swayc_t *view);
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void start_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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void input_init(void);
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#endif
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#endif
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@ -9,6 +9,7 @@
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#include "commands.h"
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#include "commands.h"
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#include "config.h"
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#include "config.h"
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#include "layout.h"
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#include "layout.h"
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#include "input_state.h"
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struct sway_config *config;
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struct sway_config *config;
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@ -147,6 +148,8 @@ _continue:
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bool load_config(const char *file) {
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bool load_config(const char *file) {
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sway_log(L_INFO, "Loading config");
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sway_log(L_INFO, "Loading config");
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input_init();
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char *path;
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char *path;
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if (file != NULL) {
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if (file != NULL) {
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path = strdup(file);
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path = strdup(file);
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@ -8,6 +8,13 @@
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static keycode key_state_array[KEY_STATE_MAX_LENGTH];
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static keycode key_state_array[KEY_STATE_MAX_LENGTH];
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void input_init(void) {
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int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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key_state_array[i] = 0;
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}
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}
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static uint8_t find_key(keycode key) {
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static uint8_t find_key(keycode key) {
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int i;
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int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
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