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layer-shell: use usable_area when arranging non-exclusive layer surfaces
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@ -180,9 +180,6 @@ void arrange_layers(struct sway_output *output) {
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}
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// Arrange non-exlusive surfaces from top->bottom
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usable_area.x = usable_area.y = 0;
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wlr_output_effective_resolution(output->wlr_output,
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&usable_area.width, &usable_area.height);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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&usable_area, false);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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