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Reenable popup-handling for determining focus
This reenables the popup-handling code before the floating-window focus change.
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@ -356,16 +356,33 @@ static bool surface_is_popup(struct wlr_surface *surface) {
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struct sway_container *container_at(struct sway_workspace *workspace,
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struct sway_container *container_at(struct sway_workspace *workspace,
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double lx, double ly,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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struct wlr_surface **surface, double *sx, double *sy) {
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struct sway_container *c = NULL;
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struct sway_container *c;
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// First cast a ray to handle floating windows
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// Focused view's popups
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focused_container(seat);
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bool is_floating = focus && container_is_floating_or_child(focus);
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// Focused view's popups
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if (focus && focus->view) {
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c = surface_at_view(focus, lx, ly, surface, sx, sy);
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if (c && surface_is_popup(*surface)) {
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return c;
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}
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*surface = NULL;
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}
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// Cast a ray to handle floating windows
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for (int i = workspace->floating->length - 1; i >= 0; --i) {
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for (int i = workspace->floating->length - 1; i >= 0; --i) {
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struct sway_container *cn = workspace->floating->items[i];
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struct sway_container *cn = workspace->floating->items[i];
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if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) {
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if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) {
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return c;
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return c;
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}
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}
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}
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}
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// If focused is tiling, focused view's non-popups
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if (focus && focus->view && !is_floating) {
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if ((c = surface_at_view(focus, lx, ly, surface, sx, sy))) {
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return c;
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}
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}
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// Tiling (non-focused)
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// Tiling (non-focused)
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if ((c = tiling_container_at(&workspace->node, lx, ly, surface, sx, sy))) {
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if ((c = tiling_container_at(&workspace->node, lx, ly, surface, sx, sy))) {
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return c;
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return c;
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