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Fix segfault in output_render
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15dadaaa44
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4289343e17
@ -920,6 +920,11 @@ void output_render(struct sway_output *output, struct timespec *when,
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return;
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}
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struct sway_workspace *workspace = output->current.active_workspace;
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if (workspace == NULL) {
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return;
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}
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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if (!pixman_region32_not_empty(damage)) {
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@ -935,13 +940,11 @@ void output_render(struct sway_output *output, struct timespec *when,
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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struct sway_workspace *workspace = output->current.active_workspace;
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struct sway_container *fullscreen_con = workspace->current.fullscreen;
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if (output_has_opaque_overlay_layer_surface(output)) {
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goto render_overlay;
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}
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struct sway_container *fullscreen_con = workspace->current.fullscreen;
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if (fullscreen_con) {
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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