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swaynag: statically allocate button_close, and move declaration
Every swaynag has a close button, so it doesn't make sense to allocate it dynamically. The declaration is moved later to when it is actually needed.
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parent
0babfce4b5
commit
4780afb68b
1 changed files with 5 additions and 10 deletions
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@ -30,16 +30,6 @@ int main(int argc, char **argv) {
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wl_list_init(&swaynag.outputs);
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wl_list_init(&swaynag.outputs);
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wl_list_init(&swaynag.seats);
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wl_list_init(&swaynag.seats);
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struct swaynag_button *button_close =
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calloc(sizeof(struct swaynag_button), 1);
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if (!button_close) {
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perror("calloc");
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return EXIT_FAILURE;
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}
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button_close->text = strdup("X");
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button_close->type = SWAYNAG_ACTION_DISMISS;
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list_add(swaynag.buttons, button_close);
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char *config_path = NULL;
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char *config_path = NULL;
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bool debug = false;
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bool debug = false;
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int launch_status = swaynag_parse_options(argc, argv, NULL, NULL, NULL,
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int launch_status = swaynag_parse_options(argc, argv, NULL, NULL, NULL,
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@ -100,6 +90,11 @@ int main(int argc, char **argv) {
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swaynag_types_free(types);
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swaynag_types_free(types);
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struct swaynag_button button_close = { 0 };
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button_close.text = strdup("X");
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button_close.type = SWAYNAG_ACTION_DISMISS;
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list_add(swaynag.buttons, &button_close);
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if (swaynag.details.message) {
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if (swaynag.details.message) {
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list_add(swaynag.buttons, &swaynag.details.button_details);
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list_add(swaynag.buttons, &swaynag.details.button_details);
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}
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}
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