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Rename update_shortcut_model to update_shortcut_state
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1 changed files with 5 additions and 5 deletions
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@ -12,7 +12,7 @@
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/**
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* Update the shortcut model state in response to new input
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*/
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static void update_shortcut_model(struct sway_shortcut_state *state,
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static void update_shortcut_state(struct sway_shortcut_state *state,
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struct wlr_event_keyboard_key *event, uint32_t new_key,
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bool last_key_was_a_modifier) {
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if (event->state == WLR_KEY_PRESSED) {
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@ -213,16 +213,16 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
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keyboard->last_modifiers = code_modifiers;
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// Update shortcut models
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update_shortcut_model(&keyboard->state_keycodes, event,
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// Update shortcut model state
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update_shortcut_state(&keyboard->state_keycodes, event,
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(uint32_t)keycode, last_key_was_a_modifier);
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for (size_t i = 0; i < translated_keysyms_len; ++i) {
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update_shortcut_model(&keyboard->state_keysyms_translated,
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update_shortcut_state(&keyboard->state_keysyms_translated,
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event, (uint32_t)translated_keysyms[i],
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last_key_was_a_modifier);
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}
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for (size_t i = 0; i < raw_keysyms_len; ++i) {
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update_shortcut_model(&keyboard->state_keysyms_raw,
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update_shortcut_state(&keyboard->state_keysyms_raw,
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event, (uint32_t)raw_keysyms[i],
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last_key_was_a_modifier);
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}
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