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Fix wlr_render_with_matrix call
This takes an alpha parameter now.
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@ -63,7 +63,7 @@ static void render_surface(struct wlr_surface *surface,
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wlr_matrix_project_box(&matrix, &render_box,
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surface->current->transform, 0, &wlr_output->transform_matrix);
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wlr_render_with_matrix(server.renderer, surface->texture,
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&matrix);
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&matrix, 1.0f); // TODO: configurable alpha
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wlr_surface_send_frame_done(surface, when);
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}
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