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desktop/render: Pass explicit clip box to render
render_surface_iterator previously deduced the clip box from an optional container passed with render data. This causes problems when offsets in view geometry need to be compensated for in the clip dimensions. Instead, prepare the clip box in render_view_toplevels where the offsets are being applied, and compensate for them immediately. A similar compensation is applied to render_saved_view. Closes: https://github.com/swaywm/sway/issues/6223
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1 changed files with 13 additions and 8 deletions
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@ -32,7 +32,7 @@
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struct render_data {
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pixman_region32_t *damage;
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float alpha;
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struct sway_container *container;
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struct wlr_box *clip_box;
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};
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/**
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@ -157,10 +157,10 @@ static void render_surface_iterator(struct sway_output *output, struct sway_view
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wlr_output->transform_matrix);
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struct wlr_box dst_box = *_box;
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struct sway_container *container = data->container;
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if (container != NULL) {
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dst_box.width = fmin(dst_box.width, container->current.content_width);
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dst_box.height = fmin(dst_box.height, container->current.content_height);
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struct wlr_box *clip_box = data->clip_box;
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if (clip_box != NULL) {
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dst_box.width = fmin(dst_box.width, clip_box->width);
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dst_box.height = fmin(dst_box.height, clip_box->height);
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}
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scale_box(&dst_box, wlr_output->scale);
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@ -262,8 +262,13 @@ static void render_view_toplevels(struct sway_view *view,
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.damage = damage,
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.alpha = alpha,
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};
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struct wlr_box clip_box;
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if (!container_is_current_floating(view->container)) {
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data.container = view->container;
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// As we pass the geometry offsets to the surface iterator, we will
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// need to account for the offsets in the clip dimensions.
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clip_box.width = view->container->current.content_width + view->geometry.x;
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clip_box.height = view->container->current.content_height + view->geometry.y;
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data.clip_box = &clip_box;
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}
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// Render all toplevels without descending into popups
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double ox = view->container->surface_x -
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@ -329,10 +334,10 @@ static void render_saved_view(struct sway_view *view,
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if (!floating) {
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dst_box.width = fmin(dst_box.width,
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view->container->current.content_width -
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(saved_buf->x - view->container->current.content_x));
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(saved_buf->x - view->container->current.content_x) + view->saved_geometry.x);
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dst_box.height = fmin(dst_box.height,
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view->container->current.content_height -
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(saved_buf->y - view->container->current.content_y));
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(saved_buf->y - view->container->current.content_y) + view->saved_geometry.y);
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}
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scale_box(&dst_box, wlr_output->scale);
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