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input/cursor: do not hide when buttons are pressed
This just adds a small quality of life improvement to the cursor hiding functionality. The cursor will no longer be hidden unless all buttons are released.
This commit is contained in:
parent
a9e31d925f
commit
56b5ad777c
1 changed files with 7 additions and 2 deletions
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@ -186,7 +186,12 @@ static int hide_notify(void *data) {
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return 1;
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return 1;
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}
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}
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int cursor_get_timeout(struct sway_cursor *cursor){
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int cursor_get_timeout(struct sway_cursor *cursor) {
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if (cursor->pressed_button_count > 0) {
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// Do not hide cursor unless all buttons are released
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return 0;
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}
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struct seat_config *sc = seat_get_config(cursor->seat);
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struct seat_config *sc = seat_get_config(cursor->seat);
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if (!sc) {
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if (!sc) {
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sc = seat_get_config_by_name("*");
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sc = seat_get_config_by_name("*");
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@ -299,7 +304,6 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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static void handle_cursor_button(struct wl_listener *listener, void *data) {
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static void handle_cursor_button(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
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struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
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struct wlr_event_pointer_button *event = data;
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struct wlr_event_pointer_button *event = data;
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cursor_handle_activity(cursor);
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if (event->state == WLR_BUTTON_PRESSED) {
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if (event->state == WLR_BUTTON_PRESSED) {
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cursor->pressed_button_count++;
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cursor->pressed_button_count++;
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@ -311,6 +315,7 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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}
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}
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}
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}
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cursor_handle_activity(cursor);
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dispatch_cursor_button(cursor, event->device,
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dispatch_cursor_button(cursor, event->device,
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event->time_msec, event->button, event->state);
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event->time_msec, event->button, event->state);
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transaction_commit_dirty();
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transaction_commit_dirty();
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