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Minor fixes to tiling drag implementation
* Make container_add_sibling's `after` argument a boolean. * Use a constant for drop layout border * Make thickness an int * Add button state check * Move comments in seat_end_move_tiling
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parent
df95c61044
commit
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4 changed files with 19 additions and 15 deletions
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@ -283,7 +283,7 @@ void container_insert_child(struct sway_container *parent,
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* Side should be 0 to add before, or 1 to add after.
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*/
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void container_add_sibling(struct sway_container *parent,
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struct sway_container *child, int side);
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struct sway_container *child, bool after);
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void container_detach(struct sway_container *child);
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@ -26,6 +26,10 @@
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#include "sway/tree/workspace.h"
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#include "wlr-layer-shell-unstable-v1-protocol.h"
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// When doing a tiling drag, this is the thickness of the dropzone
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// when dragging to the edge of a layout container.
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#define DROP_LAYOUT_BORDER 30
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static uint32_t get_current_time_msec() {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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@ -229,7 +233,7 @@ static void handle_move_floating_motion(struct sway_seat *seat,
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}
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static void resize_box(struct wlr_box *box, enum wlr_edges edge,
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size_t thickness) {
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int thickness) {
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switch (edge) {
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case WLR_EDGE_TOP:
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box->height = thickness;
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@ -297,15 +301,17 @@ static void handle_move_tiling_motion(struct sway_seat *seat,
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con->parent ? container_get_box(con->parent, &parent) :
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workspace_get_box(con->workspace, &parent);
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if (layout == L_HORIZ || layout == L_TABBED) {
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if (cursor->cursor->y < parent.y + 30) {
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if (cursor->cursor->y < parent.y + DROP_LAYOUT_BORDER) {
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edge = WLR_EDGE_TOP;
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} else if (cursor->cursor->y > parent.y + parent.height - 30) {
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} else if (cursor->cursor->y > parent.y + parent.height
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- DROP_LAYOUT_BORDER) {
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edge = WLR_EDGE_BOTTOM;
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}
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} else if (layout == L_VERT || layout == L_STACKED) {
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if (cursor->cursor->x < parent.x + 30) {
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if (cursor->cursor->x < parent.x + DROP_LAYOUT_BORDER) {
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edge = WLR_EDGE_LEFT;
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} else if (cursor->cursor->x > parent.x + parent.width - 30) {
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} else if (cursor->cursor->x > parent.x + parent.width
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- DROP_LAYOUT_BORDER) {
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edge = WLR_EDGE_RIGHT;
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}
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}
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@ -313,7 +319,7 @@ static void handle_move_tiling_motion(struct sway_seat *seat,
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seat->op_target_node = node_get_parent(&con->node);
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seat->op_target_edge = edge;
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node_get_box(seat->op_target_node, &seat->op_drop_box);
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resize_box(&seat->op_drop_box, edge, 30);
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resize_box(&seat->op_drop_box, edge, DROP_LAYOUT_BORDER);
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desktop_damage_box(&seat->op_drop_box);
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return;
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}
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@ -890,8 +896,8 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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// Handle moving a tiling container
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if (config->tiling_drag && mod_pressed && !is_floating_or_child &&
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!cont->is_fullscreen) {
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if (config->tiling_drag && mod_pressed && state == WLR_BUTTON_PRESSED &&
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!is_floating_or_child && !cont->is_fullscreen) {
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seat_pointer_notify_button(seat, time_msec, button, state);
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seat_begin_move_tiling(seat, cont, button);
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return;
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@ -1050,9 +1050,8 @@ static void seat_end_move_tiling(struct sway_seat *seat) {
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// Moving container into empty workspace
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if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
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workspace_add_tiling(new_ws, con);
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// Moving container before/after another
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} else if (target_node->type == N_CONTAINER) {
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// Moving container before/after another
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struct sway_container *target = target_node->sway_container;
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enum sway_container_layout layout = container_parent_layout(target);
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if (edge && !is_parallel(layout, edge)) {
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@ -1061,9 +1060,8 @@ static void seat_end_move_tiling(struct sway_seat *seat) {
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container_split(target, new_layout);
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}
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container_add_sibling(target, con, after);
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// Target is a workspace which requires splitting
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} else {
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// Target is a workspace which requires splitting
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enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
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edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
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workspace_split(new_ws, new_layout);
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@ -1093,13 +1093,13 @@ void container_insert_child(struct sway_container *parent,
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}
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void container_add_sibling(struct sway_container *fixed,
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struct sway_container *active, int side) {
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struct sway_container *active, bool after) {
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if (active->workspace) {
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container_detach(active);
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}
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list_t *siblings = container_get_siblings(fixed);
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int index = list_find(siblings, fixed);
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list_insert(siblings, index + side, active);
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list_insert(siblings, index + after, active);
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active->parent = fixed->parent;
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active->workspace = fixed->workspace;
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container_for_each_child(active, set_workspace, NULL);
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