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bindings: allow unlocked and locked bindings
This changes the behavior of bindings to make the `BINDING_LOCKED` flag conflicting, which will allow for both unlocked and locked bindings. If there are two matching bindings and one has `--locked` and the other does not, the one with `--locked` will be preferred when locked and the one without will be preferred when unlocked. If there are two matching bindings and one has both a matching `--input-device=<input>` and `--locked` and the other has neither, the former will be preferred for both unlocked and locked. This also refactors `get_active_binding` in `sway/input/keyboard.c` to make it easier to read.
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parent
2c6a10c4ba
commit
6afb392823
4 changed files with 67 additions and 26 deletions
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@ -49,6 +49,10 @@ static bool binding_switch_compare(struct sway_switch_binding *binding_a,
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if (binding_a->state != binding_b->state) {
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if (binding_a->state != binding_b->state) {
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return false;
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return false;
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}
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}
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if ((binding_a->flags & BINDING_LOCKED) !=
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(binding_b->flags & BINDING_LOCKED)) {
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return false;
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}
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return true;
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return true;
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}
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}
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@ -68,7 +72,7 @@ static bool binding_key_compare(struct sway_binding *binding_a,
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}
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}
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uint32_t conflict_generating_flags = BINDING_RELEASE | BINDING_BORDER
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uint32_t conflict_generating_flags = BINDING_RELEASE | BINDING_BORDER
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| BINDING_CONTENTS | BINDING_TITLEBAR;
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| BINDING_CONTENTS | BINDING_TITLEBAR | BINDING_LOCKED;
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if ((binding_a->flags & conflict_generating_flags) !=
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if ((binding_a->flags & conflict_generating_flags) !=
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(binding_b->flags & conflict_generating_flags)) {
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(binding_b->flags & conflict_generating_flags)) {
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return false;
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return false;
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@ -146,7 +146,7 @@ static void get_active_binding(const struct sway_shortcut_state *state,
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uint32_t modifiers, bool release, bool locked, const char *input) {
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uint32_t modifiers, bool release, bool locked, const char *input) {
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for (int i = 0; i < bindings->length; ++i) {
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for (int i = 0; i < bindings->length; ++i) {
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struct sway_binding *binding = bindings->items[i];
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struct sway_binding *binding = bindings->items[i];
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bool binding_locked = binding->flags & BINDING_LOCKED;
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bool binding_locked = (binding->flags & BINDING_LOCKED) != 0;
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bool binding_release = binding->flags & BINDING_RELEASE;
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bool binding_release = binding->flags & BINDING_RELEASE;
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if (modifiers ^ binding->modifiers ||
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if (modifiers ^ binding->modifiers ||
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@ -178,18 +178,37 @@ static void get_active_binding(const struct sway_shortcut_state *state,
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continue;
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continue;
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}
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}
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if (*current_binding && *current_binding != binding &&
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if (*current_binding) {
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strcmp((*current_binding)->input, binding->input) == 0) {
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if (*current_binding == binding) {
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sway_log(SWAY_DEBUG, "encountered duplicate bindings %d and %d",
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continue;
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(*current_binding)->order, binding->order);
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} else if (!*current_binding ||
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strcmp((*current_binding)->input, "*") == 0) {
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*current_binding = binding;
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if (strcmp((*current_binding)->input, input) == 0) {
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// If a binding is found for the exact input, quit searching
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return;
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}
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}
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bool current_locked =
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((*current_binding)->flags & BINDING_LOCKED) != 0;
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bool current_input = strcmp((*current_binding)->input, input) == 0;
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bool binding_input = strcmp(binding->input, input) == 0;
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if (current_input == binding_input
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&& current_locked == binding_locked) {
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sway_log(SWAY_DEBUG,
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"Encountered conflicting bindings %d and %d",
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(*current_binding)->order, binding->order);
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continue;
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}
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if (current_input && !binding_input) {
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continue; // Prefer the correct input
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}
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if (current_input == binding_input && current_locked == locked) {
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continue; // Prefer correct lock state for matching inputs
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}
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}
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*current_binding = binding;
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if (strcmp((*current_binding)->input, input) == 0 &&
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(((*current_binding)->flags & BINDING_LOCKED) == locked)) {
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return; // If a perfect match is found, quit searching
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}
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}
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}
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}
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}
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}
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@ -38,6 +38,7 @@ static void handle_switch_toggle(struct wl_listener *listener, void *data) {
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sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, type, state);
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sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, type, state);
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list_t *bindings = config->current_mode->switch_bindings;
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list_t *bindings = config->current_mode->switch_bindings;
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struct sway_switch_binding *matched_binding = NULL;
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for (int i = 0; i < bindings->length; ++i) {
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for (int i = 0; i < bindings->length; ++i) {
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struct sway_switch_binding *binding = bindings->items[i];
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struct sway_switch_binding *binding = bindings->items[i];
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if (binding->type != type) {
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if (binding->type != type) {
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@ -52,10 +53,19 @@ static void handle_switch_toggle(struct wl_listener *listener, void *data) {
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continue;
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continue;
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}
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}
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struct sway_binding *dummy_binding = calloc(1, sizeof(struct sway_binding));
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matched_binding = binding;
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if (binding_locked == input_inhibited) {
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break;
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}
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}
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if (matched_binding) {
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struct sway_binding *dummy_binding =
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calloc(1, sizeof(struct sway_binding));
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dummy_binding->type = BINDING_SWITCH;
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dummy_binding->type = BINDING_SWITCH;
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dummy_binding->flags = binding->flags;
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dummy_binding->flags = matched_binding->flags;
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dummy_binding->command = binding->command;
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dummy_binding->command = matched_binding->command;
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seat_execute_command(seat, dummy_binding);
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seat_execute_command(seat, dummy_binding);
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free(dummy_binding);
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free(dummy_binding);
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@ -331,12 +331,17 @@ runtime.
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Binds _key combo_ to execute the sway command _command_ when pressed. You
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Binds _key combo_ to execute the sway command _command_ when pressed. You
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may use XKB key names here (*xev*(1) is a good tool for discovering these).
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may use XKB key names here (*xev*(1) is a good tool for discovering these).
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With the flag _--release_, the command is executed when the key combo is
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With the flag _--release_, the command is executed when the key combo is
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released. Unless the flag _--locked_ is set, the command will not be run
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released. If _input-device_ is given, the binding will only be executed for
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when a screen locking program is active. If _input-device_ is given, the
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that input device and will be executed instead of any binding that is
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binding will only be executed for that input device and will be executed
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generic to all devices. By default, if you overwrite a binding, swaynag
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instead of any binding that is generic to all devices. By default, if you
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will give you a warning. To silence this, use the _--no-warn_ flag.
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overwrite a binding, swaynag will give you a warning. To silence this, use
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the _--no-warn_ flag.
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Unless the flag _--locked_ is set, the command will not be run when a
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screen locking program is active. If there is a matching binding with
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and without _--locked_, the one with will be preferred when locked and the
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one without will be preferred when unlocked. If there are matching bindings
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and one has both _--input-device_ and _--locked_ and the other has neither,
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the former will be preferred even when unlocked.
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Bindings to keysyms are layout-dependent. This can be changed with the
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Bindings to keysyms are layout-dependent. This can be changed with the
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_--to-code_ flag. In this case, the keysyms will be translated into the
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_--to-code_ flag. In this case, the keysyms will be translated into the
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@ -380,10 +385,13 @@ runtime.
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respectively. _toggle_ is also supported to run a command both when the
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respectively. _toggle_ is also supported to run a command both when the
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switch is toggled on or off.
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switch is toggled on or off.
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Unless the flag _--locked_ is set, the command will not be run
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Unless the flag _--locked_ is set, the command will not be run when a
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when a screen locking program is active. By default, if you
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screen locking program is active. If there is a matching binding with
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overwrite a binding, swaynag will give you a warning. To silence this, use
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and without _--locked_, the one with will be preferred when locked and the
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the _--no-warn_ flag.
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one without will be preferred when unlocked.
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By default, if you overwrite a binding, swaynag will give you a warning. To
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silence this, use the _--no-warn_ flag.
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Example:
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Example:
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```
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```
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