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idle_inhibit: Explicitly handle layer surfaces
Layer surfaces do not have a view, and while they can be occluded they are always visible on their associated output - assuming it is enabled.
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@ -119,8 +119,15 @@ bool sway_idle_inhibit_v1_is_active(struct sway_idle_inhibitor_v1 *inhibitor) {
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switch (inhibitor->mode) {
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case INHIBIT_IDLE_APPLICATION:;
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struct wlr_surface *wlr_surface = inhibitor->wlr_inhibitor->surface;
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if (wlr_layer_surface_v1_try_from_wlr_surface(wlr_surface)) {
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// Layer surfaces can be occluded but are always on screen after
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// they have been mapped.
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return wlr_surface->mapped;
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}
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// If there is no view associated with the inhibitor, assume visible
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struct sway_view *view = view_from_wlr_surface(inhibitor->wlr_inhibitor->surface);
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struct sway_view *view = view_from_wlr_surface(wlr_surface);
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return !view || !view->container || view_is_visible(view);
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case INHIBIT_IDLE_FOCUS:;
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struct sway_seat *seat = NULL;
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