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Use list_find in more places and refactor/fix workspace prev_next functions
The original purpose of this commit is to replace some for loops with list_find. But while doing this I found the workspace_prev_next_impl functions to be difficult to read and also contained a bug, so I refactored them and fixed the bug. To reproduce the bug: * Have two outputs, where the left output has workspaces 1, 2, 3 and the right output has workspaces 4, 5, 6. Make workspace 2 focused_inactive and workspace 4 focused. * Run `workspace prev`. * Previously it would visit the left output, then apply `workspace prev` to workspace 2, which focuses workspace 1. * Now it will focus the rightmost workspace on the left output (workspace 3). The refactoring I made to the workspace functions are: * Added the static keyword. * They now accept an int dir rather than bool, to avoid an unnecessary conversion. * Rather than preparing start and end variables for the purpose of iterating, just iterate everything. * Replace for loops with list_find. * Don't call workspace_output_prev_next_impl (this fixes the bug).
This commit is contained in:
parent
b4887ba154
commit
701fcafc70
5 changed files with 37 additions and 70 deletions
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@ -77,7 +77,7 @@ int list_seq_find(list_t *list, int compare(const void *item, const void *data),
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return -1;
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}
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int list_find(list_t *list, void *item) {
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int list_find(list_t *list, const void *item) {
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for (int i = 0; i < list->length; i++) {
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if (list->items[i] == item) {
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return i;
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@ -20,7 +20,7 @@ void list_qsort(list_t *list, int compare(const void *left, const void *right));
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// Return index for first item in list that returns 0 for given compare
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// function or -1 if none matches.
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int list_seq_find(list_t *list, int compare(const void *item, const void *cmp_to), const void *cmp_to);
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int list_find(list_t *list, void *item);
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int list_find(list_t *list, const void *item);
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// stable sort since qsort is not guaranteed to be stable
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void list_stable_sort(list_t *list, int compare(const void *a, const void *b));
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// swap two elements in a list
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@ -20,14 +20,7 @@
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#include "log.h"
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static int index_child(const struct sway_container *child) {
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struct sway_container *parent = child->parent;
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for (int i = 0; i < parent->children->length; ++i) {
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if (parent->children->items[i] == child) {
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return i;
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}
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}
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// This happens if the child is a floating container
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return -1;
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return list_find(child->parent->children, child);
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}
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static void container_handle_fullscreen_reparent(struct sway_container *con,
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@ -125,11 +118,9 @@ struct sway_container *container_remove_child(struct sway_container *child) {
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}
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struct sway_container *parent = child->parent;
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for (int i = 0; i < parent->children->length; ++i) {
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if (parent->children->items[i] == child) {
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list_del(parent->children, i);
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break;
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}
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int index = index_child(child);
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if (index != -1) {
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list_del(parent->children, index);
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}
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child->parent = NULL;
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container_notify_subtree_changed(parent);
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@ -84,11 +84,9 @@ void root_scratchpad_remove_container(struct sway_container *con) {
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return;
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}
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con->scratchpad = false;
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for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) {
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if (root_container.sway_root->scratchpad->items[i] == con) {
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list_del(root_container.sway_root->scratchpad, i);
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break;
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}
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int index = list_find(root_container.sway_root->scratchpad, con);
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if (index != -1) {
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list_del(root_container.sway_root->scratchpad, index);
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}
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}
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@ -286,8 +286,8 @@ struct sway_container *workspace_by_name(const char *name) {
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* the end and beginning. If next is false, the previous workspace is returned,
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* otherwise the next one is returned.
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*/
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struct sway_container *workspace_output_prev_next_impl(
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struct sway_container *output, bool next) {
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static struct sway_container *workspace_output_prev_next_impl(
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struct sway_container *output, int dir) {
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if (!output) {
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return NULL;
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}
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@ -302,27 +302,17 @@ struct sway_container *workspace_output_prev_next_impl(
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focus :
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container_parent(focus, C_WORKSPACE));
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int i;
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for (i = 0; i < output->children->length; i++) {
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if (output->children->items[i] == workspace) {
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return output->children->items[
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wrap(i + (next ? 1 : -1), output->children->length)];
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}
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}
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// Doesn't happen, at worst the for loop returns the previously active
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// workspace
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return NULL;
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int index = list_find(output->children, workspace);
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size_t new_index = wrap(index + dir, output->children->length);
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return output->children->items[new_index];
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}
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/**
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* Get the previous or next workspace. If the first/last workspace on an output
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* is active, proceed to the previous/next output's previous/next workspace. If
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* next is false, the previous workspace is returned, otherwise the next one is
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* returned.
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* is active, proceed to the previous/next output's previous/next workspace.
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*/
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struct sway_container *workspace_prev_next_impl(
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struct sway_container *workspace, bool next) {
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static struct sway_container *workspace_prev_next_impl(
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struct sway_container *workspace, int dir) {
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if (!workspace) {
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return NULL;
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}
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@ -331,52 +321,40 @@ struct sway_container *workspace_prev_next_impl(
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return NULL;
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}
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struct sway_container *current_output = workspace->parent;
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int offset = next ? 1 : -1;
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int start = next ? 0 : 1;
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int end;
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if (next) {
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end = current_output->children->length - 1;
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struct sway_container *output = workspace->parent;
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int index = list_find(output->children, workspace);
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int new_index = index + dir;
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if (new_index >= 0 && new_index < output->children->length) {
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return output->children->items[index + dir];
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}
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// Look on a different output
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int output_index = list_find(root_container.children, output);
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new_index = wrap(output_index + dir, root_container.children->length);
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output = root_container.children->items[new_index];
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if (dir == 1) {
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return output->children->items[0];
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} else {
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end = current_output->children->length;
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return output->children->items[output->children->length - 1];
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}
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int i;
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for (i = start; i < end; i++) {
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if (current_output->children->items[i] == workspace) {
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return current_output->children->items[i + offset];
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}
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}
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// Given workspace is the first/last on the output, jump to the
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// previous/next output
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int num_outputs = root_container.children->length;
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for (i = 0; i < num_outputs; i++) {
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if (root_container.children->items[i] == current_output) {
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struct sway_container *next_output = root_container.children->items[
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wrap(i + offset, num_outputs)];
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return workspace_output_prev_next_impl(next_output, next);
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}
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}
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// Doesn't happen, at worst the for loop returns the previously active
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// workspace on the active output
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return NULL;
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}
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struct sway_container *workspace_output_next(struct sway_container *current) {
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return workspace_output_prev_next_impl(current, true);
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return workspace_output_prev_next_impl(current, 1);
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}
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struct sway_container *workspace_next(struct sway_container *current) {
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return workspace_prev_next_impl(current, true);
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return workspace_prev_next_impl(current, 1);
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}
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struct sway_container *workspace_output_prev(struct sway_container *current) {
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return workspace_output_prev_next_impl(current, false);
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return workspace_output_prev_next_impl(current, -1);
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}
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struct sway_container *workspace_prev(struct sway_container *current) {
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return workspace_prev_next_impl(current, false);
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return workspace_prev_next_impl(current, -1);
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}
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bool workspace_switch(struct sway_container *workspace,
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