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Add support for touch frame events
Update for the breaking change in [1]. [1]: https://github.com/swaywm/wlroots/pull/3001
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4832fc937f
commit
7114030159
2 changed files with 18 additions and 2 deletions
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@ -52,6 +52,7 @@ struct sway_cursor {
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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struct wl_listener touch_frame;
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bool simulating_pointer_from_touch;
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int32_t pointer_touch_id;
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@ -495,7 +495,6 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
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dispatch_cursor_button(cursor, event->device, event->time_msec,
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BTN_LEFT, WLR_BUTTON_PRESSED);
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wlr_seat_pointer_notify_frame(wlr_seat);
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}
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}
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@ -511,7 +510,6 @@ static void handle_touch_up(struct wl_listener *listener, void *data) {
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cursor->simulating_pointer_from_touch = false;
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dispatch_cursor_button(cursor, event->device, event->time_msec,
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BTN_LEFT, WLR_BUTTON_RELEASED);
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wlr_seat_pointer_notify_frame(wlr_seat);
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}
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} else {
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wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id);
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@ -559,6 +557,19 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
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}
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}
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static void handle_touch_frame(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor =
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wl_container_of(listener, cursor, touch_frame);
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struct wlr_seat *wlr_seat = cursor->seat->wlr_seat;
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if (cursor->simulating_pointer_from_touch) {
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wlr_seat_pointer_notify_frame(wlr_seat);
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} else {
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wlr_seat_touch_notify_frame(wlr_seat);
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}
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}
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static double apply_mapping_from_coord(double low, double high, double value) {
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if (isnan(value)) {
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return value;
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@ -1044,6 +1055,7 @@ void sway_cursor_destroy(struct sway_cursor *cursor) {
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wl_list_remove(&cursor->touch_down.link);
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wl_list_remove(&cursor->touch_up.link);
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wl_list_remove(&cursor->touch_motion.link);
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wl_list_remove(&cursor->touch_frame.link);
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wl_list_remove(&cursor->tool_axis.link);
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wl_list_remove(&cursor->tool_tip.link);
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wl_list_remove(&cursor->tool_button.link);
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@ -1119,6 +1131,9 @@ struct sway_cursor *sway_cursor_create(struct sway_seat *seat) {
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&cursor->touch_motion);
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cursor->touch_motion.notify = handle_touch_motion;
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wl_signal_add(&wlr_cursor->events.touch_frame, &cursor->touch_frame);
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cursor->touch_frame.notify = handle_touch_frame;
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wl_signal_add(&wlr_cursor->events.tablet_tool_axis,
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&cursor->tool_axis);
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cursor->tool_axis.notify = handle_tool_axis;
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