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output: simplify loop over layer surfaces
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commit
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1 changed files with 4 additions and 12 deletions
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@ -434,18 +434,10 @@ struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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}
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}
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bool output_has_opaque_overlay_layer_surface(struct sway_output *output) {
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bool output_has_opaque_overlay_layer_surface(struct sway_output *output) {
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struct wlr_layer_surface_v1 *wlr_layer_surface_v1;
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struct sway_layer_surface *sway_layer_surface;
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wl_list_for_each(wlr_layer_surface_v1, &server.layer_shell->surfaces, link) {
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wl_list_for_each(sway_layer_surface,
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if (wlr_layer_surface_v1->output != output->wlr_output ||
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], link) {
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wlr_layer_surface_v1->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY) {
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struct wlr_surface *wlr_surface = sway_layer_surface->layer_surface->surface;
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continue;
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}
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struct wlr_surface *wlr_surface = wlr_layer_surface_v1->surface;
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struct sway_layer_surface *sway_layer_surface =
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layer_from_wlr_layer_surface_v1(wlr_layer_surface_v1);
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if (sway_layer_surface == NULL) {
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continue;
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}
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pixman_box32_t output_box = {
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pixman_box32_t output_box = {
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.x2 = output->width,
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.x2 = output->width,
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.y2 = output->height,
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.y2 = output->height,
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