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Deny repeating reload by holding key
Fixes #2568 The binding that gets stored in the keyboard's `repeat_binding` would get freed on reload, leaving a dangling pointer. Rather than attempt to unset the keyboard's `repeat_binding` along with the other bindings, I opted to just not set it for the reload command because there's no point in reloading repeatedly by holding the binding. This disables repeat bindings for the reload command. As we now need to detect whether it's a reload command in two places, I've added a binding flag to track whether it's a reload or not.
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@ -34,7 +34,8 @@ enum binding_flags {
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BINDING_LOCKED=2, // keyboard only
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BINDING_LOCKED=2, // keyboard only
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BINDING_BORDER=4, // mouse only; trigger on container border
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BINDING_BORDER=4, // mouse only; trigger on container border
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BINDING_CONTENTS=8, // mouse only; trigger on container contents
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BINDING_CONTENTS=8, // mouse only; trigger on container contents
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BINDING_TITLEBAR=16 // mouse only; trigger on container titlebar
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BINDING_TITLEBAR=16, // mouse only; trigger on container titlebar
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BINDING_RELOAD=32, // the binding runs the reload command
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};
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};
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/**
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/**
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@ -214,6 +214,9 @@ static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
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}
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}
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binding->command = join_args(argv + 1, argc - 1);
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binding->command = join_args(argv + 1, argc - 1);
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if (strcasestr(binding->command, "reload")) {
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binding->flags |= BINDING_RELOAD;
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}
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list_t *split = split_string(argv[0], "+");
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list_t *split = split_string(argv[0], "+");
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for (int i = 0; i < split->length; ++i) {
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for (int i = 0; i < split->length; ++i) {
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@ -307,11 +310,9 @@ void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding)
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binding->command);
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binding->command);
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struct sway_binding *binding_copy = binding;
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struct sway_binding *binding_copy = binding;
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bool reload = false;
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// if this is a reload command we need to make a duplicate of the
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// if this is a reload command we need to make a duplicate of the
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// binding since it will be gone after the reload has completed.
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// binding since it will be gone after the reload has completed.
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if (strcasestr(binding->command, "reload")) {
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if (binding->flags & BINDING_RELOAD) {
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reload = true;
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binding_copy = sway_binding_dup(binding);
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binding_copy = sway_binding_dup(binding);
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if (!binding_copy) {
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if (!binding_copy) {
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wlr_log(WLR_ERROR, "Failed to duplicate binding during reload");
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wlr_log(WLR_ERROR, "Failed to duplicate binding during reload");
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@ -328,7 +329,7 @@ void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding)
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binding->command, results->error);
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binding->command, results->error);
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}
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}
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if (reload) { // free the binding if we made a copy
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if (binding->flags & BINDING_RELOAD) { // free the binding if we made a copy
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free_sway_binding(binding_copy);
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free_sway_binding(binding_copy);
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}
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}
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free_cmd_results(results);
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free_cmd_results(results);
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@ -280,9 +280,12 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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if (binding_pressed) {
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if (binding_pressed) {
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seat_execute_command(seat, binding_pressed);
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seat_execute_command(seat, binding_pressed);
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handled = true;
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handled = true;
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if ((binding_pressed->flags & BINDING_RELOAD) == 0) {
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next_repeat_binding = binding_pressed;
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next_repeat_binding = binding_pressed;
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}
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}
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}
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}
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}
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// Set up (or clear) keyboard repeat for a pressed binding
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// Set up (or clear) keyboard repeat for a pressed binding
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if (next_repeat_binding && wlr_device->keyboard->repeat_info.delay > 0) {
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if (next_repeat_binding && wlr_device->keyboard->repeat_info.delay > 0) {
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