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Merge pull request #2474 from RyanDwyer/transactionise-csd
Add using_csd variable to transaction state
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commit
782d0e087e
@ -83,6 +83,7 @@ struct sway_container_state {
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bool border_bottom;
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bool border_bottom;
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bool border_left;
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bool border_left;
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bool border_right;
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bool border_right;
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bool using_csd;
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// Workspace properties
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// Workspace properties
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struct sway_container *ws_fullscreen;
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struct sway_container *ws_fullscreen;
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@ -266,7 +266,7 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
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render_view_toplevels(view, output, damage, view->swayc->alpha);
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render_view_toplevels(view, output, damage, view->swayc->alpha);
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}
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}
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if (view->using_csd) {
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if (view->swayc->current.using_csd) {
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return;
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return;
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}
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}
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@ -585,7 +585,7 @@ static void render_container_simple(struct sway_output *output,
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marks_texture = view->marks_unfocused;
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marks_texture = view->marks_unfocused;
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}
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}
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if (!view->using_csd) {
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if (!view->swayc->current.using_csd) {
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if (state->border == B_NORMAL) {
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if (state->border == B_NORMAL) {
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render_titlebar(output, damage, child, state->swayc_x,
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render_titlebar(output, damage, child, state->swayc_x,
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state->swayc_y, state->swayc_width, colors,
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state->swayc_y, state->swayc_width, colors,
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@ -777,7 +777,7 @@ static void render_floating_container(struct sway_output *soutput,
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marks_texture = view->marks_unfocused;
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marks_texture = view->marks_unfocused;
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}
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}
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if (!view->using_csd) {
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if (!view->swayc->current.using_csd) {
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if (con->current.border == B_NORMAL) {
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if (con->current.border == B_NORMAL) {
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render_titlebar(soutput, damage, con, con->current.swayc_x,
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render_titlebar(soutput, damage, con, con->current.swayc_x,
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con->current.swayc_y, con->current.swayc_width, colors,
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con->current.swayc_y, con->current.swayc_width, colors,
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@ -107,6 +107,7 @@ static void copy_pending_state(struct sway_container *container,
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state->border_left = view->border_left;
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state->border_left = view->border_left;
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state->border_right = view->border_right;
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state->border_right = view->border_right;
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state->border_bottom = view->border_bottom;
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state->border_bottom = view->border_bottom;
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state->using_csd = view->using_csd;
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} else if (container->type == C_WORKSPACE) {
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} else if (container->type == C_WORKSPACE) {
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state->ws_fullscreen = container->sway_workspace->fullscreen;
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state->ws_fullscreen = container->sway_workspace->fullscreen;
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state->ws_floating = container->sway_workspace->floating;
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state->ws_floating = container->sway_workspace->floating;
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