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Correctly clip title texture if necessary
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@ -409,6 +409,7 @@ static void render_container_simple_border_normal(struct sway_output *output,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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texture_box.width = box.width * output_scale;
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render_texture(output->wlr_output, output_damage, title_texture,
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&texture_box, matrix, 1.0);
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}
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