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remove damage debug options
Now that we use wlr_scene, wlroots handles these. If available use the wlroots debug options instead.
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@ -156,13 +156,6 @@ struct sway_debug {
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bool noatomic; // Ignore atomic layout updates
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bool txn_timings; // Log verbose messages about transactions
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bool txn_wait; // Always wait for the timeout before applying
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bool noscanout; // Disable direct scan-out
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enum {
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DAMAGE_DEFAULT, // Default behaviour
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DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
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DAMAGE_RERENDER, // Render the full output when any damage occurs
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} damage;
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};
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extern struct sway_debug debug;
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@ -154,11 +154,7 @@ void restore_nofile_limit(void) {
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}
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void enable_debug_flag(const char *flag) {
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if (strcmp(flag, "damage=highlight") == 0) {
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debug.damage = DAMAGE_HIGHLIGHT;
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} else if (strcmp(flag, "damage=rerender") == 0) {
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debug.damage = DAMAGE_RERENDER;
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} else if (strcmp(flag, "noatomic") == 0) {
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if (strcmp(flag, "noatomic") == 0) {
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debug.noatomic = true;
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} else if (strcmp(flag, "txn-wait") == 0) {
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debug.txn_wait = true;
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@ -166,8 +162,6 @@ void enable_debug_flag(const char *flag) {
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debug.txn_timings = true;
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} else if (strncmp(flag, "txn-timeout=", 12) == 0) {
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server.txn_timeout_ms = atoi(&flag[12]);
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} else if (strcmp(flag, "noscanout") == 0) {
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debug.noscanout = true;
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} else {
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sway_log(SWAY_ERROR, "Unknown debug flag: %s", flag);
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}
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