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commands/opacity: Call output_configure_scene on updated container
Calling container_update() wasn't enough: If there is no visible window decorations (title bar, borders) container_update would basically no-op and the scene wouldn't repaint with the update alpha. By also calling output_configure_scene() we force a call to wlr_scene_buffer_set_opacity() thus ensuring we update the scene. Closes: #8580
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1 changed files with 3 additions and 1 deletions
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@ -2,7 +2,8 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "sway/commands.h"
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#include "sway/tree/view.h"
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#include "sway/tree/container.h"
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#include "sway/output.h"
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#include "log.h"
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#include "log.h"
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struct cmd_results *cmd_opacity(int argc, char **argv) {
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struct cmd_results *cmd_opacity(int argc, char **argv) {
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@ -37,6 +38,7 @@ struct cmd_results *cmd_opacity(int argc, char **argv) {
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}
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}
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con->alpha = val;
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con->alpha = val;
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output_configure_scene(NULL, &con->scene_tree->node, 1);
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container_update(con);
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container_update(con);
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return cmd_results_new(CMD_SUCCESS, NULL);
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return cmd_results_new(CMD_SUCCESS, NULL);
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