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Merge pull request #2709 from BuJo/feature/raise_floating
raise floating
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commit
7fdc557f1e
@ -125,6 +125,7 @@ sway_cmd cmd_floating_modifier;
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sway_cmd cmd_floating_scroll;
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sway_cmd cmd_focus;
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sway_cmd cmd_focus_follows_mouse;
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sway_cmd cmd_raise_floating;
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sway_cmd cmd_focus_on_window_activation;
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sway_cmd cmd_focus_wrapping;
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sway_cmd cmd_font;
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@ -359,6 +359,7 @@ struct sway_config {
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// Flags
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bool focus_follows_mouse;
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bool raise_floating;
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bool mouse_warping;
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enum focus_wrapping_mode focus_wrapping;
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bool active;
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@ -10,6 +10,7 @@ struct sway_cursor {
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struct wlr_cursor *cursor;
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struct {
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double x, y;
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struct sway_node *node;
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} previous;
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struct wlr_xcursor_manager *xcursor_manager;
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@ -107,6 +107,7 @@ static struct cmd_handler handlers[] = {
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{ "new_window", cmd_default_border },
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{ "no_focus", cmd_no_focus },
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{ "output", cmd_output },
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{ "raise_floating", cmd_raise_floating },
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{ "seat", cmd_seat },
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{ "set", cmd_set },
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{ "show_marks", cmd_show_marks },
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14
sway/commands/raise_floating.c
Normal file
14
sway/commands/raise_floating.c
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@ -0,0 +1,14 @@
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#include <string.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "util.h"
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struct cmd_results *cmd_raise_floating(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "raise_floating", EXPECTED_EQUAL_TO, 1))) {
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return error;
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}
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config->raise_floating =
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parse_boolean(argv[0], config->raise_floating);
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return cmd_results_new(CMD_SUCCESS, NULL, NULL);
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}
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@ -221,6 +221,7 @@ static void config_defaults(struct sway_config *config) {
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// Flags
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config->focus_follows_mouse = true;
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config->raise_floating = true;
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config->mouse_warping = true;
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config->focus_wrapping = WRAP_YES;
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config->validating = false;
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@ -567,15 +567,15 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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struct wlr_surface *surface = NULL;
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double sx, sy;
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// Find the node beneath the pointer's previous position
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struct sway_node *prev_node = node_at_coords(seat,
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cursor->previous.x, cursor->previous.y, &surface, &sx, &sy);
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struct sway_node *prev_node = cursor->previous.node;
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struct sway_node *node = node_at_coords(seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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// Update the stored previous position
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cursor->previous.x = cursor->cursor->x;
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cursor->previous.y = cursor->cursor->y;
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cursor->previous.node = node;
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struct sway_node *node = node_at_coords(seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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if (node && config->focus_follows_mouse && allow_refocusing) {
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struct sway_node *focus = seat_get_focus(seat);
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if (focus && node->type == N_WORKSPACE) {
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@ -606,6 +606,18 @@ static int handle_urgent_timeout(void *data) {
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return 0;
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}
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static void container_raise_floating(struct sway_container *con) {
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// Bring container to front by putting it at the end of the floating list.
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struct sway_container *floater = con;
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while (floater->parent) {
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floater = floater->parent;
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}
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if (container_is_floating(floater)) {
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list_move_to_end(floater->workspace->floating, floater);
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node_set_dirty(&floater->workspace->node);
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}
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}
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void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
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bool warp, bool notify) {
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if (seat->focused_layer) {
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@ -733,16 +745,8 @@ void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
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}
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// If we've focused a floating container, bring it to the front.
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// We do this by putting it at the end of the floating list.
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if (container) {
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struct sway_container *floater = container;
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while (floater->parent) {
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floater = floater->parent;
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}
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if (container_is_floating(floater)) {
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list_move_to_end(floater->workspace->floating, floater);
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node_set_dirty(&floater->workspace->node);
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}
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if (container && config->raise_floating) {
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container_raise_floating(container);
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}
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if (last_focus) {
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@ -1017,6 +1021,11 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
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seat->op_ref_con_lx = sx;
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seat->op_ref_con_ly = sy;
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seat->op_moved = false;
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// In case the container was not raised by gaining focus, raise on click
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if (con && !config->raise_floating) {
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container_raise_floating(con);
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}
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}
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void seat_begin_move_floating(struct sway_seat *seat,
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@ -48,6 +48,7 @@ sway_sources = files(
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'commands/floating_modifier.c',
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'commands/focus.c',
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'commands/focus_follows_mouse.c',
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'commands/raise_floating.c',
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'commands/focus_on_window_activation.c',
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'commands/focus_wrapping.c',
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'commands/font.c',
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@ -441,6 +441,11 @@ The default colors are:
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devices. A list of input device names may be obtained via *swaymsg -t
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get\_inputs*.
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*raise\_floating* yes|no
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Controls the behaviour of floating windows. A _yes_ (the default) will
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raise windows on gaining focus. A _no_ will only raise floating windows
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by clicking anywhere in the window.
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*seat* <seat> <seat-subcommands...>
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For details on seat subcommands, see *sway-input*(5).
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@ -151,10 +151,10 @@ struct sway_container *container_find_child(struct sway_container *container,
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return NULL;
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}
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static void surface_at_view(struct sway_container *con, double lx, double ly,
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static struct sway_container *surface_at_view(struct sway_container *con, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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if (!sway_assert(con->view, "Expected a view")) {
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return;
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return NULL;
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}
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struct sway_view *view = con->view;
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double view_sx = lx - view->x + view->geometry.x;
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@ -184,7 +184,9 @@ static void surface_at_view(struct sway_container *con, double lx, double ly,
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*sx = _sx;
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*sy = _sy;
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*surface = _surface;
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return con;
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}
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return NULL;
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}
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/**
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@ -355,37 +357,31 @@ struct sway_container *container_at(struct sway_workspace *workspace,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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struct sway_container *c;
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// Focused view's popups
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_container *focus = seat_get_focused_container(seat);
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bool is_floating = focus && container_is_floating_or_child(focus);
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// Focused view's popups
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if (focus && focus->view) {
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surface_at_view(focus, lx, ly, surface, sx, sy);
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if (*surface && surface_is_popup(*surface)) {
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return focus;
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c = surface_at_view(focus, lx, ly, surface, sx, sy);
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if (c && surface_is_popup(*surface)) {
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return c;
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}
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*surface = NULL;
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}
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// If focused is floating, focused view's non-popups
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if (focus && focus->view && is_floating) {
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surface_at_view(focus, lx, ly, surface, sx, sy);
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if (*surface) {
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return focus;
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// Cast a ray to handle floating windows
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for (int i = workspace->floating->length - 1; i >= 0; --i) {
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struct sway_container *cn = workspace->floating->items[i];
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if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) {
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return c;
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}
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*surface = NULL;
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}
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// Floating (non-focused)
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if ((c = floating_container_at(lx, ly, surface, sx, sy))) {
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return c;
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}
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// If focused is tiling, focused view's non-popups
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if (focus && focus->view && !is_floating) {
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surface_at_view(focus, lx, ly, surface, sx, sy);
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if (*surface) {
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return focus;
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if ((c = surface_at_view(focus, lx, ly, surface, sx, sy))) {
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return c;
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}
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*surface = NULL;
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}
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// Tiling (non-focused)
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if ((c = tiling_container_at(&workspace->node, lx, ly, surface, sx, sy))) {
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