diff --git a/sway/desktop/layer_shell.c b/sway/desktop/layer_shell.c index 91e113a73..197189910 100644 --- a/sway/desktop/layer_shell.c +++ b/sway/desktop/layer_shell.c @@ -115,9 +115,10 @@ static void arrange_layer(struct sway_output *output, struct wl_list *list, // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; - if ((state->anchor & both_horiz) && box.width == 0) { + if (box.width == 0) { box.x = bounds.x; - box.width = bounds.width; + } else if ((state->anchor & both_horiz) == both_horiz) { + box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { @@ -128,9 +129,10 @@ static void arrange_layer(struct sway_output *output, struct wl_list *list, // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; - if ((state->anchor & both_vert) && box.height == 0) { + if (box.height == 0) { box.y = bounds.y; - box.height = bounds.height; + } else if ((state->anchor & both_vert) == both_vert) { + box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { @@ -139,17 +141,23 @@ static void arrange_layer(struct sway_output *output, struct wl_list *list, box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } // Margin - if ((state->anchor & both_horiz) == both_horiz) { + if (box.width == 0) { box.x += state->margin.left; - box.width -= state->margin.left + state->margin.right; + box.width = bounds.width - + (state->margin.left + state->margin.right); + } else if ((state->anchor & both_horiz) == both_horiz) { + // don't apply margins } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += state->margin.left; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= state->margin.right; } - if ((state->anchor & both_vert) == both_vert) { + if (box.height == 0) { box.y += state->margin.top; - box.height -= state->margin.top + state->margin.bottom; + box.height = bounds.height - + (state->margin.top + state->margin.bottom); + } else if ((state->anchor & both_vert) == both_vert) { + // don't apply margins } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += state->margin.top; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {