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#149 change focus before pointer_mode
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9acd3d2068
commit
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@ -447,19 +447,8 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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pointer_mode_set(button, !(modifiers->mods ^ config->floating_mod));
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pointer_mode_set(button, !(modifiers->mods ^ config->floating_mod));
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}
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}
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// Return if mode has been set
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if (pointer_state.mode) {
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return EVENT_HANDLED;
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}
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// Always send mouse release
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if (state == WLC_BUTTON_STATE_RELEASED) {
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return EVENT_PASSTHROUGH;
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}
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// Check whether to change focus
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// Check whether to change focus
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swayc_t *pointer = pointer_state.view;
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swayc_t *pointer = pointer_state.view;
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sway_log(L_DEBUG, "pointer:%p",pointer);
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if (pointer) {
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if (pointer) {
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if (focused != pointer) {
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if (focused != pointer) {
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set_focused_container(pointer_state.view);
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set_focused_container(pointer_state.view);
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@ -478,6 +467,16 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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}
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}
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}
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}
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// Return if mode has been set
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if (pointer_state.mode) {
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return EVENT_HANDLED;
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}
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// Always send mouse release
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if (state == WLC_BUTTON_STATE_RELEASED) {
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return EVENT_PASSTHROUGH;
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}
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// Finally send click
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// Finally send click
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return EVENT_PASSTHROUGH;
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return EVENT_PASSTHROUGH;
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}
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}
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