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Fix crash when a child of a floating container is in the scratchpad
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@ -999,11 +999,14 @@ void view_update_marks_textures(struct sway_view *view) {
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}
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}
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bool view_is_visible(struct sway_view *view) {
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bool view_is_visible(struct sway_view *view) {
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if (!view->swayc || view->swayc->destroying || !view->swayc->parent) {
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if (!view->swayc || view->swayc->destroying) {
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return false;
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return false;
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}
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}
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struct sway_container *workspace =
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struct sway_container *workspace =
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container_parent(view->swayc, C_WORKSPACE);
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container_parent(view->swayc, C_WORKSPACE);
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if (!workspace) {
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return false;
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}
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// Determine if view is nested inside a floating container which is sticky.
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// Determine if view is nested inside a floating container which is sticky.
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// A simple floating view will have this ancestry:
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// A simple floating view will have this ancestry:
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// C_VIEW -> floating -> workspace
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// C_VIEW -> floating -> workspace
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