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Accumulate surface damage even if whole=true
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c0f5d740a5
commit
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1 changed files with 19 additions and 19 deletions
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@ -748,10 +748,6 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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scale_box(&box, output->wlr_output->scale);
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scale_box(&box, output->wlr_output->scale);
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if (whole) {
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wlr_box_rotated_bounds(&box, rotation, &box);
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wlr_output_damage_add_box(output->damage, &box);
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} else {
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int center_x = box.x + box.width/2;
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int center_x = box.x + box.width/2;
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int center_y = box.y + box.height/2;
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int center_y = box.y + box.height/2;
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@ -770,6 +766,10 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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center_x, center_y);
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center_x, center_y);
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wlr_output_damage_add(output->damage, &damage);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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pixman_region32_fini(&damage);
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if (whole) {
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wlr_box_rotated_bounds(&box, rotation, &box);
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wlr_output_damage_add_box(output->damage, &box);
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}
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}
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}
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}
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