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Null check sway_layer_surface when checking damage
Before this change, an overlay layer-shell surface without a buffer attached would segfault the compositor on screen damage.
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@ -388,6 +388,9 @@ bool output_has_opaque_overlay_layer_surface(struct sway_output *output) {
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struct wlr_surface *wlr_surface = wlr_layer_surface_v1->surface;
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struct sway_layer_surface *sway_layer_surface =
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layer_from_wlr_layer_surface_v1(wlr_layer_surface_v1);
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if (sway_layer_surface == NULL) {
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continue;
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}
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pixman_box32_t output_box = {
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.x2 = output->width,
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.y2 = output->height,
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