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render: fix -Ddamage=rerender
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@ -1033,6 +1033,12 @@ void output_render(struct sway_output *output, struct timespec *when,
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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if (debug.damage == DAMAGE_RERENDER) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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if (!pixman_region32_not_empty(damage)) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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@ -1040,10 +1046,6 @@ void output_render(struct sway_output *output, struct timespec *when,
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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} else if (debug.damage == DAMAGE_RERENDER) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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if (output_has_opaque_overlay_layer_surface(output)) {
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@ -1144,7 +1146,7 @@ renderer_end:
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wlr_region_transform(&frame_damage, &output->damage->current,
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transform, width, height);
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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if (debug.damage != DAMAGE_DEFAULT) {
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pixman_region32_union_rect(&frame_damage, &frame_damage,
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0, 0, wlr_output->width, wlr_output->height);
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}
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