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Implement resize grow|shrink <direction> <amount> for tiled containers
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db0fa066e5
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1 changed files with 33 additions and 8 deletions
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@ -133,12 +133,29 @@ static enum resize_axis parse_resize_axis(const char *axis) {
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return RESIZE_AXIS_INVALID;
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return RESIZE_AXIS_INVALID;
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}
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}
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static enum resize_axis normalize_axis(enum resize_axis axis) {
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switch (axis) {
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case RESIZE_AXIS_HORIZONTAL:
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case RESIZE_AXIS_LEFT:
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case RESIZE_AXIS_RIGHT:
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return RESIZE_AXIS_HORIZONTAL;
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case RESIZE_AXIS_VERTICAL:
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case RESIZE_AXIS_UP:
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case RESIZE_AXIS_DOWN:
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return RESIZE_AXIS_VERTICAL;
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case RESIZE_AXIS_INVALID:
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sway_assert(false, "Never reached");
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}
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sway_assert(false, "Never reached");
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return RESIZE_AXIS_INVALID;
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}
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static int parallel_coord(struct sway_container *c, enum resize_axis a) {
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static int parallel_coord(struct sway_container *c, enum resize_axis a) {
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return a == RESIZE_AXIS_HORIZONTAL ? c->x : c->y;
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return normalize_axis(a) == RESIZE_AXIS_HORIZONTAL ? c->x : c->y;
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}
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}
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static int parallel_size(struct sway_container *c, enum resize_axis a) {
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static int parallel_size(struct sway_container *c, enum resize_axis a) {
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return a == RESIZE_AXIS_HORIZONTAL ? c->width : c->height;
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return normalize_axis(a) == RESIZE_AXIS_HORIZONTAL ? c->width : c->height;
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}
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}
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static void resize_tiled(int amount, enum resize_axis axis) {
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static void resize_tiled(int amount, enum resize_axis axis) {
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@ -149,7 +166,7 @@ static void resize_tiled(int amount, enum resize_axis axis) {
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}
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}
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enum sway_container_layout parallel_layout =
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enum sway_container_layout parallel_layout =
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axis == RESIZE_AXIS_HORIZONTAL ? L_HORIZ : L_VERT;
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normalize_axis(axis) == RESIZE_AXIS_HORIZONTAL ? L_HORIZ : L_VERT;
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int minor_weight = 0;
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int minor_weight = 0;
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int major_weight = 0;
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int major_weight = 0;
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while (parent->parent) {
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while (parent->parent) {
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@ -185,6 +202,15 @@ static void resize_tiled(int amount, enum resize_axis axis) {
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"Found the proper parent: %p. It has %d l conts, and %d r conts",
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"Found the proper parent: %p. It has %d l conts, and %d r conts",
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parent->parent, minor_weight, major_weight);
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parent->parent, minor_weight, major_weight);
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// Implement up/down/left/right direction by zeroing one of the weights,
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// then setting the axis to be horizontal or vertical
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if (axis == RESIZE_AXIS_UP || axis == RESIZE_AXIS_LEFT) {
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major_weight = 0;
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} else if (axis == RESIZE_AXIS_RIGHT || axis == RESIZE_AXIS_DOWN) {
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minor_weight = 0;
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}
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axis = normalize_axis(axis);
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int min_sane = axis == RESIZE_AXIS_HORIZONTAL ? MIN_SANE_W : MIN_SANE_H;
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int min_sane = axis == RESIZE_AXIS_HORIZONTAL ? MIN_SANE_W : MIN_SANE_H;
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//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
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//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
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@ -201,14 +227,14 @@ static void resize_tiled(int amount, enum resize_axis axis) {
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int parent_size = parallel_size(parent, axis);
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int parent_size = parallel_size(parent, axis);
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if (sibling_pos != focused_pos) {
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if (sibling_pos != focused_pos) {
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if (sibling_pos < parent_pos) {
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if (sibling_pos < parent_pos && minor_weight) {
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double pixels = -amount / minor_weight;
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double pixels = -amount / minor_weight;
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if (major_weight && (sibling_size + pixels / 2) < min_sane) {
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if (major_weight && (sibling_size + pixels / 2) < min_sane) {
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return; // Too small
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return; // Too small
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} else if ((sibling_size + pixels) < min_sane) {
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} else if ((sibling_size + pixels) < min_sane) {
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return; // Too small
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return; // Too small
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}
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}
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} else if (sibling_pos > parent_pos) {
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} else if (sibling_pos > parent_pos && major_weight) {
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double pixels = -amount / major_weight;
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double pixels = -amount / major_weight;
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if (minor_weight && (sibling_size + pixels / 2) < min_sane) {
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if (minor_weight && (sibling_size + pixels / 2) < min_sane) {
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return; // Too small
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return; // Too small
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@ -237,7 +263,7 @@ static void resize_tiled(int amount, enum resize_axis axis) {
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int parent_pos = parallel_coord(parent, axis);
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int parent_pos = parallel_coord(parent, axis);
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if (sibling_pos != focused_pos) {
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if (sibling_pos != focused_pos) {
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if (sibling_pos < parent_pos) {
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if (sibling_pos < parent_pos && minor_weight) {
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double pixels = -1 * amount;
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double pixels = -1 * amount;
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pixels /= minor_weight;
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pixels /= minor_weight;
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if (major_weight) {
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if (major_weight) {
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@ -245,7 +271,7 @@ static void resize_tiled(int amount, enum resize_axis axis) {
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} else {
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} else {
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container_recursive_resize(sibling, pixels, major_edge);
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container_recursive_resize(sibling, pixels, major_edge);
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}
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}
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} else if (sibling_pos > parent_pos) {
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} else if (sibling_pos > parent_pos && major_weight) {
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double pixels = -1 * amount;
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double pixels = -1 * amount;
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pixels /= major_weight;
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pixels /= major_weight;
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if (minor_weight) {
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if (minor_weight) {
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@ -355,7 +381,6 @@ static struct cmd_results *resize_adjust_tiled(enum resize_axis axis,
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}
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}
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if (amount->unit == RESIZE_UNIT_PPT) {
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if (amount->unit == RESIZE_UNIT_PPT) {
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float pct = amount->amount / 100.0f;
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float pct = amount->amount / 100.0f;
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// TODO: Make left/right/up/down resize in that direction?
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switch (axis) {
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switch (axis) {
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case RESIZE_AXIS_LEFT:
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case RESIZE_AXIS_LEFT:
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case RESIZE_AXIS_RIGHT:
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case RESIZE_AXIS_RIGHT:
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