diff --git a/sway/commands/move.c b/sway/commands/move.c index b2cca5be2..cd970983f 100644 --- a/sway/commands/move.c +++ b/sway/commands/move.c @@ -231,6 +231,7 @@ static void container_move_to_container(struct sway_container *container, struct sway_workspace *old_workspace = container->workspace; container_detach(container); + container_remove_gaps(container); container->width = container->height = 0; container->saved_width = container->saved_height = 0; @@ -554,7 +555,10 @@ static struct cmd_results *cmd_move_container(int argc, char **argv) { struct sway_workspace *new_output_last_ws = old_output == new_output ? NULL : output_get_active_workspace(new_output); - // move container, arrange windows and return focus + // save focus, in case it needs to be restored + struct sway_node *focus = seat_get_focus(seat); + + // move container if (container->scratchpad) { root_scratchpad_remove_container(container); } @@ -574,30 +578,37 @@ static struct cmd_results *cmd_move_container(int argc, char **argv) { case N_ROOT: break; } + + // restore focus on destination output back to its last active workspace struct sway_workspace *new_workspace = output_get_active_workspace(new_output); if (new_output_last_ws && new_output_last_ws != new_workspace) { - // change focus on destination output back to its last active workspace struct sway_node *new_output_last_focus = seat_get_focus_inactive(seat, &new_output_last_ws->node); seat_set_focus_warp(seat, new_output_last_focus, false, false); } - struct sway_node *focus = NULL; - if (old_parent) { - focus = seat_get_focus_inactive(seat, &old_parent->node); - } else if (old_ws) { - focus = seat_get_focus_inactive(seat, &old_ws->node); + // restore focus + if (focus == &container->node) { + focus = NULL; + if (old_parent) { + focus = seat_get_focus_inactive(seat, &old_parent->node); + } + if (!focus && old_ws) { + focus = seat_get_focus_inactive(seat, &old_ws->node); + } } seat_set_focus_warp(seat, focus, true, false); + // clean-up, destroying parents if the container was the last child if (old_parent) { container_reap_empty(old_parent); } else if (old_ws) { workspace_consider_destroy(old_ws); } - if (old_ws) { + // arrange windows + if (old_ws && !old_ws->node.destroying) { arrange_workspace(old_ws); } arrange_node(node_get_parent(destination));