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use enums for pointer click names
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parent
a31f23f90c
commit
b79a49a394
1 changed files with 12 additions and 4 deletions
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@ -503,6 +503,14 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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return false;
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return false;
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}
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}
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enum pointer_values {
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M_LEFT_CLICK = 272,
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M_RIGHT_CLICK = 273,
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M_SCROLL_CLICK = 274,
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M_SCROLL_UP = 275,
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M_SCROLL_DOWN = 276,
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};
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static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
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static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
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uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
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uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
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swayc_t *focused = get_focused_container(&root_container);
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swayc_t *focused = get_focused_container(&root_container);
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@ -512,10 +520,10 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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}
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}
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if (state == WLC_BUTTON_STATE_PRESSED) {
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if (state == WLC_BUTTON_STATE_PRESSED) {
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sway_log(L_DEBUG, "Mouse button %u pressed", button);
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sway_log(L_DEBUG, "Mouse button %u pressed", button);
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if (button == 272) {
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if (button == M_LEFT_CLICK) {
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m1_held = true;
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m1_held = true;
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}
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}
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if (button == 273) {
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if (button == M_RIGHT_CLICK) {
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m2_held = true;
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m2_held = true;
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}
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}
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swayc_t *pointer = container_under_pointer();
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swayc_t *pointer = container_under_pointer();
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@ -547,11 +555,11 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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return (pointer && pointer != focused);
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return (pointer && pointer != focused);
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} else {
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} else {
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sway_log(L_DEBUG, "Mouse button %u released", button);
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sway_log(L_DEBUG, "Mouse button %u released", button);
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if (button == 272) {
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if (button == M_LEFT_CLICK) {
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m1_held = false;
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m1_held = false;
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dragging = false;
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dragging = false;
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}
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}
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if (button == 273) {
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if (button == M_RIGHT_CLICK) {
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m2_held = false;
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m2_held = false;
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resizing = false;
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resizing = false;
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lock_top = lock_bottom = lock_left = lock_right = false;
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lock_top = lock_bottom = lock_left = lock_right = false;
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