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use seat directly
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1 changed files with 1 additions and 2 deletions
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@ -1467,8 +1467,7 @@ struct wlr_surface *seat_get_focused_surface(struct sway_seat *seat) {
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if (focus && node_is_view(focus)) {
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if (focus && node_is_view(focus)) {
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return focus->sway_container->view->surface;
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return focus->sway_container->view->surface;
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}
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}
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struct sway_seat_node *current = wl_container_of(seat->focus_stack.next, current, link);
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struct wlr_layer_surface_v1 *layer = seat->focused_layer;
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struct wlr_layer_surface_v1 *layer = current->seat->focused_layer;
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if (layer && layer->surface)
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if (layer && layer->surface)
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return layer->surface;
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return layer->surface;
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return NULL;
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return NULL;
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