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Style fixed for keyboard.c
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eb00edc6e2
commit
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@ -12,10 +12,9 @@
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/**
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* Update the shortcut model state in response to new input
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*/
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static void update_shortcut_model(struct sway_shortcut_state* state,
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struct wlr_event_keyboard_key * event,
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uint32_t new_key,
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bool last_key_was_a_modifier) {
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static void update_shortcut_model(struct sway_shortcut_state *state,
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struct wlr_event_keyboard_key *event, uint32_t new_key,
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bool last_key_was_a_modifier) {
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if (event->state == WLR_KEY_PRESSED) {
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if (last_key_was_a_modifier && state->last_key_index >= 0) {
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// Last pressed key before this one was a modifier. We nullify
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@ -26,7 +25,7 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
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}
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// Add current key to set; there may be duplicates
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) {
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
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if (!state->pressed_keys[i]) {
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state->pressed_keys[i] = new_key;
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state->pressed_keycodes[i] = event->keycode;
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@ -35,7 +34,7 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
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}
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}
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} else {
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) {
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
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// The same keycode may match multiple keysyms.
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if (state->pressed_keycodes[i] == event->keycode) {
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state->pressed_keys[i] = 0;
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@ -50,11 +49,11 @@ static void update_shortcut_model(struct sway_shortcut_state* state,
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* Returns a binding which matches the shortcut model state (ignoring the
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* `release` flag).
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*/
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static struct sway_binding* check_shortcut_model(
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struct sway_shortcut_state* state, list_t* bindings,
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static struct sway_binding *check_shortcut_model(
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struct sway_shortcut_state *state, list_t *bindings,
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uint32_t modifiers, bool locked) {
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int npressed_keys = 0;
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; i++) {
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
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if (state->pressed_keys[i]) {
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++npressed_keys;
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}
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@ -70,10 +69,10 @@ static struct sway_binding* check_shortcut_model(
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bool match = true;
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for (int j = 0; j < binding->keys->length; ++j) {
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uint32_t key = *(uint32_t*)binding->keys->items[j];
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uint32_t key = *(uint32_t *)binding->keys->items[j];
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bool key_found = false;
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for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; k++) {
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for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
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if (state->pressed_keys[k] == key) {
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key_found = true;
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break;
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@ -216,13 +215,13 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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// Update shortcut models
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update_shortcut_model(&keyboard->state_keycodes, event,
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(uint32_t)keycode, last_key_was_a_modifier);
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for (size_t i=0;i<translated_keysyms_len;i++) {
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(uint32_t)keycode, last_key_was_a_modifier);
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for (size_t i = 0; i < translated_keysyms_len; ++i) {
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update_shortcut_model(&keyboard->state_keysyms_translated,
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event, (uint32_t)translated_keysyms[i],
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last_key_was_a_modifier);
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}
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for (size_t i=0;i<raw_keysyms_len;i++) {
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for (size_t i = 0; i < raw_keysyms_len; ++i) {
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update_shortcut_model(&keyboard->state_keysyms_raw,
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event, (uint32_t)raw_keysyms[i],
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last_key_was_a_modifier);
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