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sway/input/keyboard: always set active keyboard if there is none
Previously, we incorrectly only set active keyboard for non-virtual devices.4c3c060211
incorrectly put unrelated code in `sway_keyboard_set_layout`. Fixes:4c3c060211
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1 changed files with 7 additions and 7 deletions
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@ -1028,13 +1028,6 @@ static void sway_keyboard_set_layout(struct sway_keyboard *keyboard,
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}
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}
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// If the seat has no active keyboard, set this one
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struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat;
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struct wlr_keyboard *current_keyboard = seat->keyboard_state.keyboard;
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if (current_keyboard == NULL) {
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wlr_seat_set_keyboard(seat, keyboard->wlr);
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}
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if (keymap_changed) {
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ipc_event_input("xkb_keymap",
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keyboard->seat_device->input_device);
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@ -1078,6 +1071,13 @@ void sway_keyboard_configure(struct sway_keyboard *keyboard) {
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sway_keyboard_set_layout(keyboard, input_config);
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}
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// If the seat has no active keyboard, set this one
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struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat;
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struct wlr_keyboard *current_keyboard = seat->keyboard_state.keyboard;
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if (current_keyboard == NULL) {
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wlr_seat_set_keyboard(seat, keyboard->wlr);
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}
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wl_list_remove(&keyboard->keyboard_key.link);
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wl_signal_add(&keyboard->wlr->events.key, &keyboard->keyboard_key);
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keyboard->keyboard_key.notify = handle_keyboard_key;
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