sway/input/keyboard: always set active keyboard if there is none

Previously, we incorrectly only set active keyboard for non-virtual
devices. 4c3c060211 incorrectly put
unrelated code in `sway_keyboard_set_layout`.

Fixes: 4c3c060211
This commit is contained in:
llyyr 2024-09-08 17:28:34 +05:30 committed by Simon Ser
parent f4a6b0395f
commit c5ba7f23a5

View File

@ -1028,13 +1028,6 @@ static void sway_keyboard_set_layout(struct sway_keyboard *keyboard,
}
}
// If the seat has no active keyboard, set this one
struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat;
struct wlr_keyboard *current_keyboard = seat->keyboard_state.keyboard;
if (current_keyboard == NULL) {
wlr_seat_set_keyboard(seat, keyboard->wlr);
}
if (keymap_changed) {
ipc_event_input("xkb_keymap",
keyboard->seat_device->input_device);
@ -1078,6 +1071,13 @@ void sway_keyboard_configure(struct sway_keyboard *keyboard) {
sway_keyboard_set_layout(keyboard, input_config);
}
// If the seat has no active keyboard, set this one
struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat;
struct wlr_keyboard *current_keyboard = seat->keyboard_state.keyboard;
if (current_keyboard == NULL) {
wlr_seat_set_keyboard(seat, keyboard->wlr);
}
wl_list_remove(&keyboard->keyboard_key.link);
wl_signal_add(&keyboard->wlr->events.key, &keyboard->keyboard_key);
keyboard->keyboard_key.notify = handle_keyboard_key;