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https://github.com/swaywm/sway.git
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Fix keyboard shortcut handling inconsistencies
* Ensure that modifier keys are identified even when the next key does not produce a keysym. This requires that modifier change tracking be done for each sway_shortcut_state. * Permit regular and --release shortcuts on the same key combination. Distinct bindings are identified for press and release cases; note that the release binding needs to be identified for both key press and key release events. * Maintain ascending sort order for the shortcut state list, and keep track of the number of pressed key ids, for simpler (and hence faster) searching of the list of key bindings. * Move binding duplicate detection into get_active_binding to avoid duplicating error messages.
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b23cd827cf
commit
ca061ba8bf
2 changed files with 122 additions and 103 deletions
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@ -21,7 +21,9 @@ struct sway_shortcut_state {
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* including duplicates when a keycode generates multiple key ids.
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*/
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uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
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int last_key_index;
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uint32_t last_keycode;
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uint32_t last_raw_modifiers;
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size_t npressed;
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};
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struct sway_keyboard {
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@ -36,7 +38,6 @@ struct sway_keyboard {
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struct sway_shortcut_state state_keysyms_raw;
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struct sway_shortcut_state state_keycodes;
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struct sway_binding *held_binding;
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uint32_t last_modifiers;
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};
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struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
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@ -10,85 +10,111 @@
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#include "log.h"
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/**
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* Update the shortcut model state in response to new input
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* Remove all key ids associated to a keycode from the list of pressed keys
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*/
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static void update_shortcut_state(struct sway_shortcut_state *state,
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struct wlr_event_keyboard_key *event, uint32_t new_key,
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bool last_key_was_a_modifier) {
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if (event->state == WLR_KEY_PRESSED) {
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if (last_key_was_a_modifier && state->last_key_index >= 0) {
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// Last pressed key before this one was a modifier
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state->pressed_keycodes[state->last_key_index] = 0;
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state->pressed_keys[state->last_key_index] = 0;
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state->last_key_index = -1;
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static void state_erase_key(struct sway_shortcut_state *state,
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uint32_t keycode) {
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size_t j = 0;
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for (size_t i = 0; i < state->npressed; ++i) {
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if (i > j) {
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state->pressed_keys[j] = state->pressed_keys[i];
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state->pressed_keycodes[j] = state->pressed_keycodes[i];
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}
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// Add current key to set; there may be duplicates
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
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if (!state->pressed_keys[i]) {
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state->pressed_keys[i] = new_key;
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state->pressed_keycodes[i] = event->keycode;
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state->last_key_index = i;
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break;
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}
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}
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} else {
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
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// The same keycode may match multiple keysyms.
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if (state->pressed_keycodes[i] == event->keycode) {
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state->pressed_keys[i] = 0;
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state->pressed_keycodes[i] = 0;
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}
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if (state->pressed_keycodes[i] != keycode) {
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++j;
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}
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}
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while(state->npressed > j) {
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--state->npressed;
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state->pressed_keys[state->npressed] = 0;
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state->pressed_keycodes[state->npressed] = 0;
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}
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}
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/**
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*
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* Returns a binding which matches the shortcut model state (ignoring the
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* `release` flag).
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* Add a key id (with associated keycode) to the list of pressed keys,
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* if the list is not full.
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*/
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static struct sway_binding *get_active_binding(
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struct sway_shortcut_state *state, list_t *bindings,
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uint32_t modifiers, bool locked) {
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int npressed_keys = 0;
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for (size_t i = 0; i < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++i) {
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if (state->pressed_keys[i]) {
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++npressed_keys;
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}
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static void state_add_key(struct sway_shortcut_state *state,
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uint32_t keycode, uint32_t key_id) {
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if (state->npressed >= SWAY_KEYBOARD_PRESSED_KEYS_CAP) {
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return;
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}
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size_t i = 0;
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while (i < state->npressed && state->pressed_keys[i] < key_id) {
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++i;
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}
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size_t j = state->npressed;
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while (j > i) {
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state->pressed_keys[j] = state->pressed_keys[j - 1];
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state->pressed_keycodes[j] = state->pressed_keycodes[j - 1];
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--j;
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}
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state->pressed_keys[i] = key_id;
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state->pressed_keycodes[i] = keycode;
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state->npressed++;
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}
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/**
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* Update the shortcut model state in response to new input
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*/
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static void update_shortcut_state(struct sway_shortcut_state *state,
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struct wlr_event_keyboard_key *event, uint32_t new_key,
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uint32_t raw_modifiers) {
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bool last_key_was_a_modifier = raw_modifiers != state->last_raw_modifiers;
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state->last_raw_modifiers = raw_modifiers;
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if (event->state == WLR_KEY_PRESSED) {
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if (last_key_was_a_modifier && state->last_keycode) {
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// Last pressed key before this one was a modifier
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state_erase_key(state, state->last_keycode);
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}
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// Add current key to set; there may be duplicates
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state_add_key(state, event->keycode, new_key);
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state->last_keycode = event->keycode;
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} else {
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state_erase_key(state, event->keycode);
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}
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}
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/**
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* If one exists, finds a binding which matches the shortcut model state,
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* current modifiers, release state, and locked state.
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*/
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static void get_active_binding(const struct sway_shortcut_state *state,
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list_t *bindings, struct sway_binding **current_binding,
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uint32_t modifiers, bool release, bool locked) {
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for (int i = 0; i < bindings->length; ++i) {
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struct sway_binding *binding = bindings->items[i];
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if (modifiers ^ binding->modifiers ||
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npressed_keys != binding->keys->length ||
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locked > binding->locked) {
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state->npressed != (size_t)binding->keys->length ||
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locked > binding->locked ||
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release != binding->release) {
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continue;
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}
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bool match = true;
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for (int j = 0; j < binding->keys->length; ++j) {
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for (size_t j = 0; j < state->npressed; j++) {
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uint32_t key = *(uint32_t *)binding->keys->items[j];
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bool key_found = false;
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for (int k = 0; k < SWAY_KEYBOARD_PRESSED_KEYS_CAP; ++k) {
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if (state->pressed_keys[k] == key) {
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key_found = true;
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break;
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}
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}
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if (!key_found) {
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if (key != state->pressed_keys[j]) {
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match = false;
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break;
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}
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}
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if (match) {
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return binding;
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if (!match) {
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continue;
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}
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}
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return NULL;
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if (*current_binding && *current_binding != binding) {
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wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
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(*current_binding)->order, binding->order);
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} else {
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*current_binding = binding;
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}
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return;
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}
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}
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/**
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@ -204,69 +230,65 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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size_t raw_keysyms_len =
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keyboard_keysyms_raw(keyboard, keycode, &raw_keysyms, &raw_modifiers);
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struct wlr_input_device *device =
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keyboard->seat_device->input_device->wlr_device;
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uint32_t code_modifiers = wlr_keyboard_get_modifiers(device->keyboard);
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bool last_key_was_a_modifier = code_modifiers != keyboard->last_modifiers;
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keyboard->last_modifiers = code_modifiers;
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uint32_t code_modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
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// Update shortcut model state
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update_shortcut_state(&keyboard->state_keycodes, event,
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(uint32_t)keycode, last_key_was_a_modifier);
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(uint32_t)keycode, code_modifiers);
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for (size_t i = 0; i < translated_keysyms_len; ++i) {
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update_shortcut_state(&keyboard->state_keysyms_translated,
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event, (uint32_t)translated_keysyms[i],
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last_key_was_a_modifier && i == 0);
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code_modifiers);
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}
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for (size_t i = 0; i < raw_keysyms_len; ++i) {
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update_shortcut_state(&keyboard->state_keysyms_raw,
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event, (uint32_t)raw_keysyms[i],
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last_key_was_a_modifier && i == 0);
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code_modifiers);
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}
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// identify which binding should be executed.
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struct sway_binding *binding = get_active_binding(
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&keyboard->state_keycodes,
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config->current_mode->keycode_bindings,
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code_modifiers, input_inhibited);
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struct sway_binding *translated_binding = get_active_binding(
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&keyboard->state_keysyms_translated,
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config->current_mode->keysym_bindings,
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translated_modifiers, input_inhibited);
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if (translated_binding && !binding) {
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binding = translated_binding;
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} else if (binding && translated_binding && binding != translated_binding) {
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wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
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binding->order, translated_binding->order);
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}
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struct sway_binding *raw_binding = get_active_binding(
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&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings,
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raw_modifiers, input_inhibited);
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if (raw_binding && !binding) {
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binding = raw_binding;
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} else if (binding && raw_binding && binding != raw_binding) {
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wlr_log(L_DEBUG, "encountered duplicate bindings %d and %d",
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binding->order, raw_binding->order);
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}
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bool handled = false;
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// Execute the identified binding if need be.
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if (keyboard->held_binding && binding != keyboard->held_binding &&
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// Identify active release binding
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struct sway_binding *binding_released = NULL;
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get_active_binding(&keyboard->state_keycodes,
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config->current_mode->keycode_bindings, &binding_released,
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code_modifiers, true, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_translated,
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config->current_mode->keysym_bindings, &binding_released,
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translated_modifiers, true, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings, &binding_released,
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raw_modifiers, true, input_inhibited);
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// Execute stored release binding once no longer active
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if (keyboard->held_binding && binding_released != keyboard->held_binding &&
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event->state == WLR_KEY_RELEASED) {
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keyboard_execute_command(keyboard, keyboard->held_binding);
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handled = true;
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}
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if (binding != keyboard->held_binding) {
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if (binding_released != keyboard->held_binding) {
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keyboard->held_binding = NULL;
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}
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if (binding && event->state == WLR_KEY_PRESSED) {
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if (binding->release) {
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keyboard->held_binding = binding;
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} else {
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keyboard_execute_command(keyboard, binding);
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if (binding_released && event->state == WLR_KEY_PRESSED) {
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keyboard->held_binding = binding_released;
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}
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// Identify and execute active pressed binding
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if (event->state == WLR_KEY_PRESSED) {
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struct sway_binding *binding_pressed = NULL;
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get_active_binding(&keyboard->state_keycodes,
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config->current_mode->keycode_bindings, &binding_pressed,
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code_modifiers, false, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_translated,
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config->current_mode->keysym_bindings, &binding_pressed,
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translated_modifiers, false, input_inhibited);
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get_active_binding(&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings, &binding_pressed,
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raw_modifiers, false, input_inhibited);
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if (binding_pressed) {
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keyboard_execute_command(keyboard, binding_pressed);
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handled = true;
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}
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}
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@ -315,10 +337,6 @@ struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
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wl_list_init(&keyboard->keyboard_key.link);
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wl_list_init(&keyboard->keyboard_modifiers.link);
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keyboard->state_keycodes.last_key_index = -1;
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keyboard->state_keysyms_raw.last_key_index = -1;
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keyboard->state_keysyms_translated.last_key_index = -1;
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return keyboard;
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}
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