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https://github.com/swaywm/sway.git
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Fix issues with sticky containers and workspaces
* Attach sticky containers to new workspaces when switching * Fire the close event *before* we start destroying the workspace to prevent a crash Because the sticky container now follows the visible workspace, this simplifies the rendering and container_at logic.
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parent
13a4b0512e
commit
dc83b158e1
3 changed files with 54 additions and 33 deletions
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@ -832,12 +832,13 @@ static void render_floating(struct sway_output *soutput,
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for (int j = 0; j < output->children->length; ++j) {
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struct sway_container *workspace = output->children->items[j];
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struct sway_workspace *ws = workspace->sway_workspace;
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bool ws_is_visible = workspace_is_visible(workspace);
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if (!workspace_is_visible(workspace)) {
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continue;
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}
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for (int k = 0; k < ws->floating->children->length; ++k) {
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struct sway_container *floater =
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ws->floating->children->items[k];
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if ((ws_is_visible || floater->is_sticky)
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&& floater_intersects_output(floater, soutput->swayc)) {
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if (floater_intersects_output(floater, soutput->swayc)) {
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render_floating_container(soutput, damage, floater);
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}
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}
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@ -64,16 +64,6 @@ void container_create_notify(struct sway_container *container) {
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}
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}
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static void container_close_notify(struct sway_container *container) {
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if (container == NULL) {
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return;
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}
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// TODO send ipc event type based on the container type
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if (container->type == C_VIEW || container->type == C_WORKSPACE) {
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ipc_event_window(container, "close");
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}
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}
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static void container_update_textures_recursive(struct sway_container *con) {
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container_update_title_textures(con);
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@ -143,7 +133,6 @@ static void _container_destroy(struct sway_container *cont) {
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}
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wl_signal_emit(&cont->events.destroy, cont);
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container_close_notify(cont);
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struct sway_container *parent = cont->parent;
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if (cont->children != NULL && cont->children->length) {
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@ -151,6 +140,7 @@ static void _container_destroy(struct sway_container *cont) {
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// container_remove_child, which removes child from this container
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while (cont->children != NULL && cont->children->length > 0) {
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struct sway_container *child = cont->children->items[0];
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ipc_event_window(child, "close");
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container_remove_child(child);
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_container_destroy(child);
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}
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@ -188,12 +178,11 @@ static struct sway_container *container_workspace_destroy(
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return NULL;
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}
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wlr_log(L_DEBUG, "destroying workspace '%s'", workspace->name);
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ipc_event_window(workspace, "close");
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struct sway_container *parent = workspace->parent;
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if (workspace_is_empty(workspace)) {
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// destroy the WS if there are no children
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wlr_log(L_DEBUG, "destroying workspace '%s'", workspace->name);
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ipc_event_workspace(workspace, NULL, "empty");
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} else if (output) {
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if (!workspace_is_empty(workspace) && output) {
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// Move children to a different workspace on this output
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struct sway_container *new_workspace = NULL;
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for (int i = 0; i < output->children->length; i++) {
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@ -357,10 +346,12 @@ struct sway_container *container_destroy(struct sway_container *con) {
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if (con->children->length) {
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for (int i = 0; i < con->children->length; ++i) {
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struct sway_container *child = con->children->items[0];
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ipc_event_window(child, "close");
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container_remove_child(child);
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container_add_child(parent, child);
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}
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}
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ipc_event_window(con, "close");
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_container_destroy(con);
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break;
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case C_VIEW:
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@ -635,20 +626,20 @@ struct sway_container *floating_container_at(double lx, double ly,
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for (int j = 0; j < output->children->length; ++j) {
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struct sway_container *workspace = output->children->items[j];
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struct sway_workspace *ws = workspace->sway_workspace;
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bool ws_is_visible = workspace_is_visible(workspace);
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if (!workspace_is_visible(workspace)) {
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continue;
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}
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for (int k = 0; k < ws->floating->children->length; ++k) {
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struct sway_container *floater =
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ws->floating->children->items[k];
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if (ws_is_visible || floater->is_sticky) {
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struct wlr_box box = {
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.x = floater->x,
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.y = floater->y,
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.width = floater->width,
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.height = floater->height,
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};
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if (wlr_box_contains_point(&box, lx, ly)) {
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return container_at(floater, lx, ly, surface, sx, sy);
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}
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struct wlr_box box = {
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.x = floater->x,
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.y = floater->y,
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.width = floater->width,
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.height = floater->height,
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};
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if (wlr_box_contains_point(&box, lx, ly)) {
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return container_at(floater, lx, ly, surface, sx, sy);
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}
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}
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}
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@ -387,7 +387,21 @@ bool workspace_switch(struct sway_container *workspace) {
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strcpy(prev_workspace_name, active_ws->name);
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}
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// TODO: Deal with sticky containers
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// Move sticky containers to new workspace
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struct sway_container *next_output = workspace->parent;
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struct sway_container *next_output_prev_ws =
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seat_get_active_child(seat, next_output);
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struct sway_container *floating =
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next_output_prev_ws->sway_workspace->floating;
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bool has_sticky = false;
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for (int i = 0; i < floating->children->length; ++i) {
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struct sway_container *floater = floating->children->items[i];
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if (floater->is_sticky) {
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has_sticky = true;
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container_remove_child(floater);
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container_add_child(workspace->sway_workspace->floating, floater);
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}
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}
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wlr_log(L_DEBUG, "Switching to workspace %p:%s",
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workspace, workspace->name);
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@ -395,6 +409,16 @@ bool workspace_switch(struct sway_container *workspace) {
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if (next == NULL) {
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next = workspace;
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}
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if (has_sticky) {
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// If there's a sticky container, we might be setting focus to the same
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// container that's already focused, so seat_set_focus is effectively a
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// no op. We therefore need to send the IPC event and clean up the old
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// workspace here.
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ipc_event_workspace(active_ws, workspace, "focus");
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if (!workspace_is_visible(active_ws) && workspace_is_empty(active_ws)) {
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container_destroy(active_ws);
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}
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}
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seat_set_focus(seat, next);
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struct sway_container *output = container_parent(workspace, C_OUTPUT);
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arrange_output(output);
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@ -418,8 +442,13 @@ bool workspace_is_empty(struct sway_container *ws) {
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if (ws->children->length) {
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return false;
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}
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if (ws->sway_workspace->floating->children->length) {
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return false;
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// Sticky views are not considered to be part of this workspace
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struct sway_container *floating = ws->sway_workspace->floating;
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for (int i = 0; i < floating->children->length; ++i) {
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struct sway_container *floater = floating->children->items[i];
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if (!floater->is_sticky) {
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return false;
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}
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}
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return true;
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}
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