Simplify raising a container in seat

* Factor out raising a floating window into s separate function to
  enable reuse.
This commit is contained in:
Jonathan Buch 2018-09-25 10:29:58 +02:00
parent 298ccb539c
commit ec713125c6
Failed to generate hash of commit

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@ -606,6 +606,18 @@ static int handle_urgent_timeout(void *data) {
return 0;
}
static void container_raise_floating(struct sway_container *con) {
// Bring container to front by putting it at the end of the floating list.
struct sway_container *floater = con;
while (floater->parent) {
floater = floater->parent;
}
if (container_is_floating(floater)) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
}
}
void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
bool warp, bool notify) {
if (seat->focused_layer) {
@ -733,16 +745,8 @@ void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
}
// If we've focused a floating container, bring it to the front.
// We do this by putting it at the end of the floating list.
if (container && config->raise_floating) {
struct sway_container *floater = container;
while (floater->parent) {
floater = floater->parent;
}
if (container_is_floating(floater)) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
}
container_raise_floating(container);
}
if (last_focus) {
@ -1018,17 +1022,9 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->op_ref_con_ly = sy;
seat->op_moved = false;
// If we've focused a floating container, bring it to the front.
// We do this by putting it at the end of the floating list.
// In case the container was not raised by gaining focus, raise on click
if (con && !config->raise_floating) {
struct sway_container *floater = con;
while (floater->parent) {
floater = floater->parent;
}
if (container_is_floating(floater)) {
list_move_to_end(floater->workspace->floating, floater);
node_set_dirty(&floater->workspace->node);
}
container_raise_floating(con);
}
}