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Simplify raising a container in seat
* Factor out raising a floating window into s separate function to enable reuse.
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parent
298ccb539c
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@ -606,6 +606,18 @@ static int handle_urgent_timeout(void *data) {
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return 0;
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}
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static void container_raise_floating(struct sway_container *con) {
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// Bring container to front by putting it at the end of the floating list.
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struct sway_container *floater = con;
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while (floater->parent) {
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floater = floater->parent;
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}
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if (container_is_floating(floater)) {
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list_move_to_end(floater->workspace->floating, floater);
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node_set_dirty(&floater->workspace->node);
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}
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}
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void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
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bool warp, bool notify) {
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if (seat->focused_layer) {
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@ -733,16 +745,8 @@ void seat_set_focus_warp(struct sway_seat *seat, struct sway_node *node,
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}
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// If we've focused a floating container, bring it to the front.
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// We do this by putting it at the end of the floating list.
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if (container && config->raise_floating) {
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struct sway_container *floater = container;
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while (floater->parent) {
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floater = floater->parent;
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}
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if (container_is_floating(floater)) {
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list_move_to_end(floater->workspace->floating, floater);
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node_set_dirty(&floater->workspace->node);
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}
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container_raise_floating(container);
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}
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if (last_focus) {
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@ -1018,17 +1022,9 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
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seat->op_ref_con_ly = sy;
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seat->op_moved = false;
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// If we've focused a floating container, bring it to the front.
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// We do this by putting it at the end of the floating list.
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// In case the container was not raised by gaining focus, raise on click
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if (con && !config->raise_floating) {
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struct sway_container *floater = con;
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while (floater->parent) {
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floater = floater->parent;
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}
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if (container_is_floating(floater)) {
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list_move_to_end(floater->workspace->floating, floater);
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node_set_dirty(&floater->workspace->node);
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}
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container_raise_floating(con);
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}
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}
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