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@ -192,7 +192,7 @@ static void handle_view_focus(wlc_handle view, bool focus) {
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static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geometry* geometry) {
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static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geometry* geometry) {
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sway_log(L_DEBUG, "geometry request %d x %d : %d x %d",
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sway_log(L_DEBUG, "geometry request %d x %d : %d x %d",
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geometry->origin.x, geometry->origin.y, geometry->size.w, geometry->size.h);
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geometry->origin.x, geometry->origin.y, geometry->size.w,geometry->size.h);
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// If the view is floating, then apply the geometry.
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// If the view is floating, then apply the geometry.
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// Otherwise save the desired width/height for the view.
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// Otherwise save the desired width/height for the view.
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// This will not do anything for the time being as WLC improperly sends geometry requests
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// This will not do anything for the time being as WLC improperly sends geometry requests
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@ -213,12 +213,12 @@ static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geo
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static void handle_view_state_request(wlc_handle view, enum wlc_view_state_bit state, bool toggle) {
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static void handle_view_state_request(wlc_handle view, enum wlc_view_state_bit state, bool toggle) {
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swayc_t *c = NULL;
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swayc_t *c = NULL;
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switch (state) {
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switch(state) {
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case WLC_BIT_FULLSCREEN:
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case WLC_BIT_FULLSCREEN:
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//I3 just lets it become fullscreen
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//I3 just lets it become fullscreen
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wlc_view_set_state(view, state, toggle);
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wlc_view_set_state(view, state, toggle);
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c = get_swayc_for_handle(view, &root_container);
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c = get_swayc_for_handle(view, &root_container);
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sway_log(L_DEBUG, "setting view %ld %s, fullscreen %d", view, c->name, toggle);
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sway_log(L_DEBUG, "setting view %ld %s, fullscreen %d",view,c->name,toggle);
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if (c) {
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if (c) {
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arrange_windows(c->parent, -1, -1);
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arrange_windows(c->parent, -1, -1);
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//Set it as focused window for that workspace if its going
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//Set it as focused window for that workspace if its going
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