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Add null-safety check for virtual keyboard keymaps
Note that in the `sway_keyboard_configure` function of sway/input/keyboard.c, we have skipped the `sway_keyboard_set_layout` function for virtual keyboards, which then have null keymaps. Hence, a null-safety check is needed at runtime.
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2 changed files with 12 additions and 2 deletions
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@ -95,10 +95,18 @@ struct cmd_results *input_cmd_xkb_switch_layout(int argc, char **argv) {
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continue;
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}
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struct wlr_keyboard *keyboard =
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wlr_keyboard_from_input_device(dev->wlr_device);
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if (keyboard->keymap == NULL && dev->is_virtual) {
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// The `sway_keyboard_set_layout` function is by default skipped
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// when configuring virtual keyboards.
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continue;
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}
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struct xkb_switch_layout_action *action =
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&actions[actions_len++];
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action->keyboard = keyboard;
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action->keyboard = wlr_keyboard_from_input_device(dev->wlr_device);
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if (relative) {
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action->layout = get_layout_relative(action->keyboard, relative);
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} else {
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@ -1133,7 +1133,9 @@ json_object *ipc_json_describe_input(struct sway_input_device *device) {
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json_object *layouts_arr = json_object_new_array();
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json_object_object_add(object, "xkb_layout_names", layouts_arr);
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xkb_layout_index_t num_layouts = xkb_keymap_num_layouts(keymap);
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xkb_layout_index_t num_layouts =
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keymap ? xkb_keymap_num_layouts(keymap) : 0;
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// Virtual keyboards might have null keymap
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xkb_layout_index_t layout_idx;
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for (layout_idx = 0; layout_idx < num_layouts; layout_idx++) {
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const char *layout = xkb_keymap_layout_get_name(keymap, layout_idx);
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