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container_at_view: don't offset the view by the window geometry
Fixes floating window input offsets. As discussed on IRC with emersion, this shouldn't have been done in the first place.
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@ -507,21 +507,11 @@ static struct sway_container *container_at_view(struct sway_container *swayc,
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view_sx, view_sy, &_sx, &_sy);
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break;
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case SWAY_VIEW_XDG_SHELL_V6:
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// the top left corner of the sway container is the
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// coordinate of the top left corner of the window geometry
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view_sx += sview->wlr_xdg_surface_v6->geometry.x;
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view_sy += sview->wlr_xdg_surface_v6->geometry.y;
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_surface = wlr_xdg_surface_v6_surface_at(
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sview->wlr_xdg_surface_v6,
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view_sx, view_sy, &_sx, &_sy);
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break;
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case SWAY_VIEW_XDG_SHELL:
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// the top left corner of the sway container is the
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// coordinate of the top left corner of the window geometry
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view_sx += sview->wlr_xdg_surface->geometry.x;
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view_sy += sview->wlr_xdg_surface->geometry.y;
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_surface = wlr_xdg_surface_surface_at(
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sview->wlr_xdg_surface,
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view_sx, view_sy, &_sx, &_sy);
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