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Fix incorrect damage being applied on popups
To reproduce: - Open a floating window and a popup that hangs over the bottom or right - Move the window in the direction of the popup overhang - The previous position of the popup is damaged, not the new one
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@ -258,6 +258,13 @@ static void apply_container_state(struct sway_container *container,
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}
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}
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}
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}
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// If the view hasn't responded to the configure, center it within
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view && view->surface) {
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view_center_surface(view);
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}
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// Damage the new location
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// Damage the new location
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desktop_damage_whole_container(container);
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desktop_damage_whole_container(container);
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if (view && view->surface) {
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if (view && view->surface) {
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@ -271,13 +278,6 @@ static void apply_container_state(struct sway_container *container,
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desktop_damage_box(&box);
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desktop_damage_box(&box);
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}
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}
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// If the view hasn't responded to the configure, center it within
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view && view->surface) {
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view_center_surface(view);
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}
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if (!container->node.destroying) {
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if (!container->node.destroying) {
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container_discover_outputs(container);
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container_discover_outputs(container);
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}
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}
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