mirror of
https://github.com/swaywm/sway.git
synced 2024-12-28 07:56:31 +01:00
binding: match single-key bindings if no multi-key binding matched
This makes bindings more snappy when the user is typing faster than his keycaps are releasing. Signed-off-by: Franklin "Snaipe" Mathieu <me@snai.pe>
This commit is contained in:
parent
1e8e7e16e7
commit
f8e83ee20a
2 changed files with 18 additions and 7 deletions
|
@ -24,6 +24,7 @@ struct sway_shortcut_state {
|
|||
uint32_t last_keycode;
|
||||
uint32_t last_raw_modifiers;
|
||||
size_t npressed;
|
||||
uint32_t current_key;
|
||||
};
|
||||
|
||||
struct sway_keyboard {
|
||||
|
|
|
@ -32,6 +32,7 @@ static void state_erase_key(struct sway_shortcut_state *state,
|
|||
state->pressed_keys[state->npressed] = 0;
|
||||
state->pressed_keycodes[state->npressed] = 0;
|
||||
}
|
||||
state->current_key = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -56,6 +57,7 @@ static void state_add_key(struct sway_shortcut_state *state,
|
|||
state->pressed_keys[i] = key_id;
|
||||
state->pressed_keycodes[i] = keycode;
|
||||
state->npressed++;
|
||||
state->current_key = key_id;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -94,7 +96,6 @@ static void get_active_binding(const struct sway_shortcut_state *state,
|
|||
bool binding_release = binding->flags & BINDING_RELEASE;
|
||||
|
||||
if (modifiers ^ binding->modifiers ||
|
||||
state->npressed != (size_t)binding->keys->length ||
|
||||
release != binding_release ||
|
||||
locked > binding_locked ||
|
||||
(strcmp(binding->input, input) != 0 &&
|
||||
|
@ -102,13 +103,22 @@ static void get_active_binding(const struct sway_shortcut_state *state,
|
|||
continue;
|
||||
}
|
||||
|
||||
bool match = true;
|
||||
for (size_t j = 0; j < state->npressed; j++) {
|
||||
uint32_t key = *(uint32_t *)binding->keys->items[j];
|
||||
if (key != state->pressed_keys[j]) {
|
||||
match = false;
|
||||
break;
|
||||
bool match = false;
|
||||
if (state->npressed == (size_t)binding->keys->length) {
|
||||
match = true;
|
||||
for (size_t j = 0; j < state->npressed; j++) {
|
||||
uint32_t key = *(uint32_t *)binding->keys->items[j];
|
||||
if (key != state->pressed_keys[j]) {
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (binding->keys->length == 1) {
|
||||
/*
|
||||
* If no multiple-key binding has matched, try looking for
|
||||
* single-key bindings that match the newly-pressed key.
|
||||
*/
|
||||
match = state->current_key == *(uint32_t *)binding->keys->items[0];
|
||||
}
|
||||
if (!match) {
|
||||
continue;
|
||||
|
|
Loading…
Reference in a new issue