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Use enum for damage debug options
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parent
8d1dd03823
commit
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4 changed files with 14 additions and 12 deletions
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@ -3,12 +3,16 @@
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#include <stdbool.h>
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struct sway_debug {
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bool highlight_damage; // Highlight regions of the screen being damaged
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bool noatomic; // Ignore atomic layout updates
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bool nodamage; // Render the full output on each frame
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bool render_tree; // Render the tree overlay
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bool txn_timings; // Log verbose messages about transactions
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bool txn_wait; // Always wait for the timeout before applying
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enum {
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DAMAGE_DEFAULT, // Default behaviour
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DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
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DAMAGE_RERENDER, // Render the full output when any damage occurs
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} damage;
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};
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extern struct sway_debug debug;
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@ -834,9 +834,9 @@ void output_render(struct sway_output *output, struct timespec *when,
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goto renderer_end;
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}
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if (debug.highlight_damage) {
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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} else if (debug.nodamage) {
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} else if (debug.damage == DAMAGE_RERENDER) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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@ -918,7 +918,7 @@ renderer_end:
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wlr_render_texture(renderer, root_container.sway_root->debug_tree,
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wlr_output->transform_matrix, 0, 40, 1);
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}
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if (debug.highlight_damage) {
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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@ -345,10 +345,8 @@ static void set_instruction_ready(
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}
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instruction->container->instruction = NULL;
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if (!txn_debug) {
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transaction_progress_queue();
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}
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}
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void transaction_notify_view_ready_by_serial(struct sway_view *view,
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uint32_t serial) {
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@ -235,12 +235,12 @@ static void drop_permissions(bool keep_caps) {
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}
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void enable_debug_flag(const char *flag) {
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if (strcmp(flag, "highlight-damage") == 0) {
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debug.highlight_damage = true;
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if (strcmp(flag, "damage=highlight") == 0) {
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debug.damage = DAMAGE_HIGHLIGHT;
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} else if (strcmp(flag, "damage=rerender") == 0) {
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debug.damage = DAMAGE_RERENDER;
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} else if (strcmp(flag, "noatomic") == 0) {
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debug.noatomic = true;
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} else if (strcmp(flag, "nodamage") == 0) {
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debug.nodamage = true;
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} else if (strcmp(flag, "render-tree") == 0) {
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debug.render_tree = true;
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} else if (strcmp(flag, "txn-wait") == 0) {
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